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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004290 | Zandronum | [All Projects] Bug | public | 2024-05-25 21:46 | 2024-05-25 21:46 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004290: Announcer doesn't say "teams are tied" unless ALL teams are tied in team DM with sv_maxteams 3+ | ||||||||||||
Description | Right now, the announcer doesn't say "teams are tied" when a team catches up to the leading team, unless every single team happen to have the same score, which is very unlikely to happen in practice. One would expect the announcer to only keep track of the 2 highest teams when comparing ties with the fraglimit. Ideally, it should only check and compare the 2 highest teams when keeping track and announcing. | ||||||||||||
Steps To Reproduce | 1. Start a regular team DM server with sv_maxteams 3. 2. Connect 3 clients to the server and join a separate team with each client. 3. Kill client A with client B once to get the lead. 4. Kill client B with client A once to tie 2 teams. The announcer will not announce "teams are tied" as expected. 5. Kill client A with client C once to tie all 3 teams. The announcer will only now announce "teams are tied". | ||||||||||||
Additional Information | If it only kept track of the 2 highest teams, it would give the impression of increased stakes during intense battle when reaching for the top spot, and be more accurate to the situation. | ||||||||||||
Attached Files | |||||||||||||
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Date Modified | Username | Field | Change |
2024-05-25 21:46 | unknownna | New Issue |
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