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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004239 | Zandronum | [All Projects] Suggestion | public | 2024-04-27 17:51 | 2024-04-30 15:47 | ||||||||
Reporter | Dox778 | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | PC | OS | Windows 10 | OS Version | |||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004239: OptionValue blocks in MENUDEF ignore LANGUAGE lump indexes | ||||||||||||
Description | MENUDEF incorrectly displays LANGUAGE lump indexes when used in OptionValue. It works as intended in GZDoom. | ||||||||||||
Steps To Reproduce | with the provided example wad: 1. pause the game 2. go to the "This works fine on both ports" menu 3. play around with the option, which has values that are not displayed properly on zandronum, yet on gzdoom they work as intended. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Dox778 (reporter) 2024-04-27 17:55 |
I forgot to mention - the source port version I'm using is 3.2-alpha 64-bit 240414-1910. When using the LANGUAGE lump string, it doesn't actually use the proper string and just displays the index (for example - $OPTVAL_ON would just display as $OPTVAL_ON). |
WaTaKiD (updater) 2024-04-27 20:56 |
please provide a minimal example wad and reproduction steps |
Dox778 (reporter) 2024-04-28 13:15 edited on: 2024-04-28 13:17 |
Sure thing, I've attached the LANGUAGEexample.pk3 file to the report. It's a very barebones menu showcasing where zandro manages to use the language lump strings properly, and where it fails. REPRODUCTION STEPS: 1. pause the game 2. go to the "This works fine on both ports" menu 3. play around with the option, which has values that are not displayed properly on zandronum, yet on gzdoom they work as intended. |
WaTaKiD (updater) 2024-04-28 14:31 |
updated the ticket with said info, thank you |
Kaminsky (developer) 2024-04-30 15:47 |
For the record, these are the GZDoom commits that added LANGUAGE support for StaticTextSwitchable and OptionValue respectively: -'https://github.com/ZDoom/gzdoom/commit/cd4076dc1bba6779038a8a2eabdf63ba95af0476 [^]' -'https://github.com/ZDoom/gzdoom/commit/efaaccc0306de2362a29c3b68db3f8f5b0c92cfc [^]' Zandronum has neither of these commits yet since these got added after GZDoom 1.8.6, but will when we upgrade our GZDoom base. I'm also switching this ticket to a suggestion, since this is really a request for a backported feature. |
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Date Modified | Username | Field | Change |
2024-04-27 17:51 | Dox778 | New Issue | |
2024-04-27 17:55 | Dox778 | Note Added: 0023641 | |
2024-04-27 20:56 | WaTaKiD | Note Added: 0023642 | |
2024-04-28 13:15 | Dox778 | File Added: LANGUAGEexample.pk3 | |
2024-04-28 13:15 | Dox778 | Note Added: 0023643 | |
2024-04-28 13:17 | Dox778 | Note Edited: 0023643 | View Revisions |
2024-04-28 14:30 | WaTaKiD | Steps to Reproduce Updated | View Revisions |
2024-04-28 14:31 | WaTaKiD | Note Added: 0023644 | |
2024-04-30 15:47 | Kaminsky | Note Added: 0023651 | |
2024-04-30 15:47 | Kaminsky | Status | new => confirmed |
2024-04-30 15:47 | Kaminsky | Resolution | open => backport later |
2024-04-30 15:47 | Kaminsky | Category | Bug => Suggestion |
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