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IDProjectCategoryView StatusDate SubmittedLast Update
0004176Zandronum[All Projects] Suggestionpublic2023-12-17 14:582024-02-29 14:33
ReporterFused 
Assigned ToDrinkyBird 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version3.2Fixed in Version3.2 
Summary0004176: GAMEEVENT_PLAYERLEAVESSERVER event
DescriptionFills the gap that disconnect scripts have. These scripts types are not triggered when spectating players are disconnected, causing the need for ugly polling scripts to check a player slot for disconnection.
Attached Files

- Relationships

-  Notes
User avatar (0022932)
DrinkyBird (developer)
2023-12-17 16:03

'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/6 [^]'
User avatar (0022938)
DrinkyBird (developer)
2023-12-29 15:36

'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/04afde5a8b45066bcb63e75ad426473b0a898f6e [^]'
User avatar (0023108)
Ru5tK1ng (updater)
2024-02-29 14:33

Pulled the latest changes and verified that the even fires for players leaving from in game and spectating.

Issue Community Support
This issue is already marked as resolved.
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- Issue History
Date Modified Username Field Change
2023-12-17 14:58 Fused New Issue
2023-12-17 16:02 DrinkyBird Assigned To => DrinkyBird
2023-12-17 16:02 DrinkyBird Status new => assigned
2023-12-17 16:03 DrinkyBird Note Added: 0022932
2023-12-17 16:03 DrinkyBird Status assigned => needs review
2023-12-18 14:42 Kaminsky Target Version => 3.2
2023-12-29 15:36 DrinkyBird Note Added: 0022938
2023-12-29 15:36 DrinkyBird Status needs review => needs testing
2024-02-29 14:28 Ru5tK1ng Summary GAMEEVENT_PLAYERDISCONNECT event => GAMEEVENT_PLAYERLEAVESSERVER event
2024-02-29 14:33 Ru5tK1ng Note Added: 0023108
2024-02-29 14:33 Ru5tK1ng Status needs testing => resolved
2024-02-29 14:33 Ru5tK1ng Resolution open => fixed
2024-02-29 14:33 Ru5tK1ng Fixed in Version => 3.2






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