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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0004060 | Zandronum | [All Projects] Suggestion | public | 2022-12-10 18:46 | 2022-12-10 20:43 | ||||
| Reporter | TDRR | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | N/A | ||||
| Status | closed | Resolution | duplicate | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 3.1 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0004060: Backport Friction actor property | ||||||||
| Description | Title pretty much says it all. The friction property is highly desirable, especially for players, as many attempt to make player movement less slippery in a way that still works nicely online, but the only real fix is to alter the velocity in ACS (which causes jittery movement online) or change the terrain to a lower friction one (which then causes everything to inherit the same friction and is significantly more problematic). | ||||||||
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Notes |
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Kaminsky (developer) 2022-12-10 20:43 |
This sounds like a duplicate of'https://zandronum.com/tracker/view.php?id=2992 [^]' so I'll close this ticket and update the older one. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2022-12-10 18:46 | TDRR | New Issue | |
| 2022-12-10 20:41 | Kaminsky | Relationship added | duplicate of 0002992 |
| 2022-12-10 20:43 | Kaminsky | Note Added: 0022523 | |
| 2022-12-10 20:43 | Kaminsky | Status | new => closed |
| 2022-12-10 20:43 | Kaminsky | Resolution | open => duplicate |
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