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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002971 | Zandronum | [All Projects] Bug | public | 2016-12-30 11:58 | 2017-01-03 14:53 | ||||
Reporter | Filystea | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | invalid | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002971: possibly bug with sound overriding | ||||||||
Description | If I set some weapon sound to *merge* with the same type of sound. And I use in decorate direct functions when monster shoots A_PlaySound everything is ok. Monster shoots a lot but the sounds merge one with other. BUT if I set AttackSound "sound" The sound is overrided and it makes an unnice effect. Not sure this is a bug. But imho the AttackSound ignores SNDINFO here. | ||||||||
Steps To Reproduce | Ill make example later. Maybe this is normal behavior ? | ||||||||
Additional Information | ZandroDev3.0-161030-2038linux-x86_64 Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux | ||||||||
Attached Files | ![]() | ||||||||
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Dusk (developer) 2016-12-30 12:20 edited on: 2016-12-30 12:23 |
This report is a whole lot of nonsense. Please post a clear example of a bug or I'll just close this on the spot. |
StrikerMan780 (reporter) 2016-12-30 17:44 edited on: 2016-12-30 17:47 |
Use A_PlaySound("Sound", CHAN_AUTO) if you want the sounds to overlap. AttackSound is the equivalent to A_PlaySound("Sound", CHAN_BODY), and the sounds are supposed to cut the last one on the channel in this case so there is no bug here. Set AttackSound to blank (""), and just put A_PlaySound entries with CHAN_AUTO for every sound you want to play together in your attack state. |
Edward-san (developer) 2016-12-30 18:56 |
Before anything, does this happen in 2.1.2? What's the online behavior in both 2.1.2 and 3.0? |
Filystea (reporter) 2016-12-31 14:27 edited on: 2016-12-31 14:29 |
Ok seems everything changed. I did little check up and uploaded example that breaks. This is not fault of AttackSound. I have a monster that works fine no matter I use AttackSound or A_PlaySound (it obeys $limit xxx 0 from SNDINFO. Here what ever I use the sound gets overrided. I had problems like this earlier. But i blamed the format of sound file. I had mp3 sounds or ogg ( not sure now ) and changing them to wav helped to make it work. But here in example I have wav format so I did not connect those two at start. I checked this on system: Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux It broken for all 4: 1) multiplayer/singleplayer ( stable version taken with apt install zandronum ). 2.1 2) multiplayer/singleplayer on ZandroDev3.0-161030-2038linux-x86_64 |
Edward-san (developer) 2017-01-01 09:18 |
I can reproduce this also with GZDoom. I think you should report in the github tracker. |
Filystea (reporter) 2017-01-03 14:05 |
It was passed on their bug track. 'https://github.com/coelckers/gzdoom/issues/180 [^]' |
Graf Zahl (reporter) 2017-01-03 14:28 |
This is a plain and simple user error, not a bug. The solution of how this needs to be done has also been stated - see StrikerMan's post. A_CustomBulletAttack plays all sounds on the same channel. It is completely irrelevant what limit you set, any channel can only play one sound at a time. |
Edward-san (developer) 2017-01-03 14:53 |
So be it. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-12-30 11:58 | Filystea | New Issue | |
2016-12-30 12:20 | Dusk | Note Added: 0016573 | |
2016-12-30 12:20 | Dusk | Status | new => feedback |
2016-12-30 12:23 | Dusk | Note Edited: 0016573 | View Revisions |
2016-12-30 12:23 | Dusk | Priority | high => normal |
2016-12-30 17:44 | StrikerMan780 | Note Added: 0016575 | |
2016-12-30 17:45 | StrikerMan780 | Note Edited: 0016575 | View Revisions |
2016-12-30 17:47 | StrikerMan780 | Note Edited: 0016575 | View Revisions |
2016-12-30 17:47 | StrikerMan780 | Note Edited: 0016575 | View Revisions |
2016-12-30 18:56 | Edward-san | Note Added: 0016576 | |
2016-12-31 14:11 | Filystea | File Added: test.pk3 | |
2016-12-31 14:27 | Filystea | Note Added: 0016578 | |
2016-12-31 14:27 | Filystea | Status | feedback => new |
2016-12-31 14:28 | Filystea | Note Added: 0016579 | |
2016-12-31 14:29 | Filystea | Note Deleted: 0016579 | |
2016-12-31 14:29 | Filystea | Note Edited: 0016578 | View Revisions |
2017-01-01 09:18 | Edward-san | Note Added: 0016581 | |
2017-01-03 14:05 | Filystea | Note Added: 0016593 | |
2017-01-03 14:28 | Graf Zahl | Note Added: 0016594 | |
2017-01-03 14:53 | Edward-san | Note Added: 0016595 | |
2017-01-03 14:53 | Edward-san | Status | new => closed |
2017-01-03 14:53 | Edward-san | Resolution | open => invalid |
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