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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002799 | Zandronum | [All Projects] Suggestion | public | 2016-07-31 00:51 | 2016-08-10 16:55 | ||||
Reporter | Visual Vincent | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | denied | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 2.2-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002799: Implement a way to reference your current Player Number in the console | ||||||||
Description | I'd find it useful for certain commads if you could reference your current player number (0-63). Say we're executing a script via "puke" which takes a player number as an argument. Instead of looking up the player number manually you could just say for example "$pnum". This could be useful if you want to bind it to keys too. Example: "puke 35 $pnum" | ||||||||
Attached Files | |||||||||
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Dusk (developer) 2016-08-07 20:56 |
And what is stopping the player from passing some other player's number? ACS can just use PlayerNumber for NET scripts, and ConsolePlayerNumber for CLIENTSIDE scripts anyway. |
Visual Vincent (reporter) 2016-08-10 10:14 |
@Dusk I'm not sure what you mean... Nothing's stopping you from passing someone else's player number. The reason I'd like this is because I want to quickbind certain scripts (that are NET) in certain mods, and they require a player number to be passed. It is also faster than having to lookup your own player number, if it's that you're going to reference. |
Dusk (developer) 2016-08-10 12:53 |
Then make another script which calls the original with the current player number. An overload if you may. |
Visual Vincent (reporter) 2016-08-10 14:34 edited on: 2016-08-10 14:40 |
Quote The scripts aren't mine, though. They're baked into mods. If you don't want to implement this that's fine, but if so then please close this. I just thought it would've been a little handy thing to have. |
Dusk (developer) 2016-08-10 16:54 edited on: 2016-08-10 16:55 |
Quote With the modular nature of PWADs, I fail to see how this is a problem. Anyway such a feature would be another thing on us adding delta to ZDoom for no real reason. You may ask ZDoom though. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-07-31 00:51 | Visual Vincent | New Issue | |
2016-08-07 20:56 | Dusk | Note Added: 0015422 | |
2016-08-07 20:56 | Dusk | Status | new => feedback |
2016-08-10 10:14 | Visual Vincent | Note Added: 0015425 | |
2016-08-10 10:14 | Visual Vincent | Status | feedback => new |
2016-08-10 12:53 | Dusk | Note Added: 0015429 | |
2016-08-10 14:34 | Visual Vincent | Note Added: 0015431 | |
2016-08-10 14:37 | Visual Vincent | Note Edited: 0015431 | View Revisions |
2016-08-10 14:40 | Visual Vincent | Note Edited: 0015431 | View Revisions |
2016-08-10 16:54 | Dusk | Note Added: 0015435 | |
2016-08-10 16:54 | Dusk | Status | new => closed |
2016-08-10 16:54 | Dusk | Resolution | open => denied |
2016-08-10 16:55 | Dusk | Note Edited: 0015435 | View Revisions |
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