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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002677 | Zandronum | [All Projects] Suggestion | public | 2016-03-21 22:27 | 2016-03-25 17:11 | ||||||||
| Reporter | AlexMax | ||||||||||||
| Assigned To | Torr Samaho | ||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | feedback | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002677: GAMEEVENT_PLAYERFRAGS for flag carrier | ||||||||||||
| Description | Would it be possible to extend the GAMEEVENT_PLAYERFRAGS event to pass an additional boolean argument if they drop a game objective, like a flag? Or is there some way to do this already that I'm missing? | ||||||||||||
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Notes |
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Catastrophe (reporter) 2016-03-22 01:56 |
To be honest I think it'd be kind of a waste using an argument on PLAYER_FRAGS for this, instead maybe a new game event for this scenario would be better? |
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Torr Samaho (administrator) 2016-03-25 17:11 |
Using an argument of PLAYER_FRAGS sounds too specialized, but we could surely add a "flag dropped" event. Note that there already should be a way to check if a player fragged a flag carrier: If this happens, the player gets a Defense medal (unless medals are turned off). This triggers GAMEEVENT_MEDALS, which you can catch and handle accordingly. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-03-21 22:27 | AlexMax | New Issue | |
| 2016-03-22 01:56 | Catastrophe | Note Added: 0014603 | |
| 2016-03-25 17:11 | Torr Samaho | Note Added: 0014606 | |
| 2016-03-25 17:11 | Torr Samaho | Assigned To | => Torr Samaho |
| 2016-03-25 17:11 | Torr Samaho | Status | new => feedback |
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