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ID | Project | Category | View Status | Date Submitted | Last Update |
0000254 | Zandronum | [All Projects] Bug | public | 2011-01-02 22:50 | 2014-11-28 18:51 |
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Reporter | Konda | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | unable to reproduce | |
Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86 |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000254: [Linux Mint 10] Crash when renderer is set to OPENGL |
Description | The very first time I ran it (after installation) the settings were so it is in software mode. It all was working fine until I set the renderer to opengl. After that I closed skulltag and double-clicked it. Nothing happened. Then I ran it through terminal to see if anything is wrong and then I found some errors. After that I set renderer to software (through ini file) and everything was fine.
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Steps To Reproduce | You probably need to have an ATI graphics card to reproduce this :S |
Additional Information | The log is in the text file. Couldn't find skulltag_crashreport.txt |
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Attached Files | report1 [^] (3,533 bytes) 2011-01-02 22:50 [Show Content] [Hide Content]Skulltag v0.98d - SVN revision 3021 - SDL version
Compiled on Nov 6 2010
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /usr/games/skulltag/skulltag.pk3 (499 files)
adding /usr/games/skulltag/skulltag_data.pk3 (2497 files)
adding /home/konda/.skulltag/DOOM2.WAD (2934 lumps)
adding /usr/games/skulltag/skins/ST_BASEII.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_BASEII.pk3:ST_BASEII.wad (54 lumps)
adding /usr/games/skulltag/skins/ST_BaseIII.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_BaseIII.pk3:newbaseskin.wad (52 lumps)
adding /usr/games/skulltag/skins/ST_Chaingun_Marine.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Chaingun_Marine.pk3:ST_Chaingun_Marine.wad (54 lumps)
adding /usr/games/skulltag/skins/ST_Chubbs.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Chubbs.pk3:ST_Chubbs.wad (59 lumps)
adding /usr/games/skulltag/skins/ST_Crash.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Crash.pk3:ST_Crash.wad (61 lumps)
adding /usr/games/skulltag/skins/ST_Doom64Guy.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Doom64Guy.pk3:ST_Doom64Guy.wad (62 lumps)
adding /usr/games/skulltag/skins/ST_Illucia.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Illucia.pk3:ST_Illucia.wad (60 lumps)
adding /usr/games/skulltag/skins/ST_Orion.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Orion.pk3:ST_Orion.wad (61 lumps)
adding /usr/games/skulltag/skins/ST_Phobos.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Phobos.pk3:ST_Phobos.wad (62 lumps)
adding /usr/games/skulltag/skins/ST_Procyon.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Procyon.pk3:ST_Procyon.wad (54 lumps)
adding /usr/games/skulltag/skins/ST_Seenas.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Seenas.pk3:ST_Seenas.wad (54 lumps)
adding /usr/games/skulltag/skins/ST_Strife_Guy.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Strife_Guy.pk3:ST_Strife_Guy.wad (61 lumps)
adding /usr/games/skulltag/skins/ST_Synas.pk3 (0 files)
adding /usr/games/skulltag/skins/ST_Synas.pk3:ST_Synas.wad (54 lumps)
adding /usr/games/skulltag/announcer/Skulltag_98a_announcer.pk3 (105 files)
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Phenom(tm) 8600 Triple-Core Processor
Family 16 (16), Model 2, Stepping 2
Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
OSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
ParseSectInfo: Loading sector identifications.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
Found interface lo with IP address: 127.0.0.1
Found interface eth0 with IP address: 192.168.0.187
Using IP address of interface eth0 as local address.
IP address 192.168.0.187:10667
MD5 sum of skulltag.wad is a7aa1fc8dc8d8193d0e3f28586ce2e90
UDP Initialized.
Could not create skulltag-crash.log following signal.
/usr/bin/skulltag: line 4: 1801 Segmentation fault ./skulltag $*
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