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IDProjectCategoryView StatusDate SubmittedLast Update
0002342Zandronum[All Projects] Bugpublic2015-07-11 23:532016-10-11 21:47
Reporterarkore 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0002342: Server crashes after many players play, and many map changes in a hub.
Description16 players playing for an hour, many changemaps in hub system, will crash server.
Steps To Reproduce1. Get 16 players.
2. Have several players leave at different times.
3. Have several new players come in to start playing.
4. Play for an hour, from map to map, back to hub, back to map, etc.
5. Crash.
Additional InformationItems also start disappearing after a while too.
Attached Files

- Relationships
related to 0002552assignedTorr Samaho Crash and spam of P_PlayerThink: No body for "# " 

-  Notes
User avatar (0012858)
arkore (reporter)
2015-07-11 23:59

I forgot to say, repeat steps 2 and 3 a few times, over a time span of an hour.
User avatar (0012860)
unknownna (updater)
2015-07-12 01:40
edited on: 2015-07-12 01:42

You're going to have to supply us with some more information:

* WADs used
* Maps played (e.g. MAP01, MAP02)

And please upload a crash report if you get one.

User avatar (0012989)
arkore (reporter)
2015-07-21 19:23

Could not upload log files due to file size limit. So, get it here:'http://bport.ca/temp/hub-crash-logs.zip [^]'
User avatar (0013016)
arkore (reporter)
2015-07-28 16:45

I did some work on the wads, and removed all my scripts (except the main one).
It seemed like the server was running fine for a while, but then crashed.

Now, things have gotten worse; I have no idea why. But now the server will crashed immediately on the first teleport-to-map done.

'http://static.painkiller.allfearthesentinel.net/logs/e00de618af5789d74322a267fce69b8e.txt [^]'

It crashed the same way, today too. On the first teleport-to-map, to HUB.
'http://static.painkiller.allfearthesentinel.net/logs/c84a51c5861dc46133ed6010003a0486.txt [^]'

Both have same error message: zandronum-server: /home/skulltag/BestBot/BuildStuff/zandronum-stable/src/p_sight.cpp:649: bool P_CheckSight(const AActor*, const AActor*, int): Assertion `t1 != __null' failed.

Edward-san says this is a vexing bug.

Nevertheless, this bug is having a huge impact on me. The server is crashing, and I have no idea why.

What is P_CheckSight() anyways? Should I change my HUB map so that players start inside an empty (no items/actors in it) room (with a door) first? Or is P_CheckSight() still going to execute for player spawnpoint actors...

This is the HUB map:
'https://www.dropbox.com/s/4nf3e70odq2iqwf/Screenshot%202015-07-28%2010.44.05.png?dl=0 [^]'

A linedef with special action 74 is used for the "Teleport to Map" from another map to HUB map, or vice versa.
User avatar (0013021)
Edward-san (developer)
2015-07-30 09:34

Quote from arkore

Both have same error message: zandronum-server: /home/skulltag/BestBot/BuildStuff/zandronum-stable/src/p_sight.cpp:649: bool P_CheckSight(const AActor*, const AActor*, int): Assertion `t1 != __null' failed.

Edward-san says this is a vexing bug.


Yeah, it happens when zandronum is built in Debug mode and with specific mods. I and the TSPG admins fixed this by building the server properly in Release mode. This should allow arkore to reproduce the crash again.
User avatar (0013022)
arkore (reporter)
2015-07-30 15:28

I got the server to crash with new error message.

Address not mapped to object (signal 11)
Address: 0x8

'http://hastebin.com/iropimiseg.django [^]'
'http://static.painkiller.allfearthesentinel.net/logs/d1512367b8ae75bbc6630985ffe5d40a.txt [^]'

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- Issue History
Date Modified Username Field Change
2015-07-11 23:53 arkore New Issue
2015-07-11 23:59 arkore Note Added: 0012858
2015-07-12 01:40 unknownna Note Added: 0012860
2015-07-12 01:40 unknownna Status new => feedback
2015-07-12 01:42 unknownna Note Edited: 0012860 View Revisions
2015-07-21 18:18 Dusk Priority immediate => normal
2015-07-21 19:23 arkore Note Added: 0012989
2015-07-21 19:23 arkore Status feedback => new
2015-07-28 16:45 arkore Note Added: 0013016
2015-07-30 09:34 Edward-san Note Added: 0013021
2015-07-30 15:28 arkore Note Added: 0013022
2016-10-11 21:47 unknownna Relationship added related to 0002552






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