View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0002034 | Zandronum | [All Projects] Bug | public | 2014-12-27 23:22 | 2014-12-27 23:25 |
|
Reporter | Edward-san | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 1.3 | |
Target Version | | Fixed in Version | | |
|
Summary | 0002034: Crushed player corpse is still visible on other clients online |
Description | Offline, when a player is killed by a crusher and the crusher makes contact with the player corpse, the game spawns the gib and the player corpse is made invisible.
Online, instead, any client, except the dead player itself, will still see the player corpse. |
Steps To Reproduce | Test wad:'http://www.ifocserv.net/ftp/Random/MAP01_LiftGapTest2.wad [^]' , the crusher is on the left of the spawn position.
Watch the demo I attached to show the effect (done with zandronum 1.4 beta, version 141227-1750). |
|
Attached Files | gibs_mismatch.cld [^] (54,514 bytes) 2014-12-27 23:22 |
|