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ID | Project | Category | View Status | Date Submitted | Last Update |
0001765 | Zandronum | [All Projects] Suggestion | public | 2014-03-31 21:51 | 2014-06-15 16:08 |
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Reporter | Zalewa | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | acknowledged | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0001765: Respawn protection should also protect alive players in cooperative modes when going to next map |
Description | When players exit a level in cooperative play and go to the next level there's a brief period where monsters can already be actived but clients are still stuck on loading screen. Length of this moment depends on client's machine and whether he uses some magical virtual MIDI synthesizer that tend to extend loading times.
I noticed that you get respawn protection after countdown in survival and after actual respawn, but not when going between maps. I'm not sure why as I think this protection should also apply in this case. |
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