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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001693 | Zandronum | [All Projects] Suggestion | public | 2014-02-04 17:59 | 2014-06-15 22:10 | ||||||||
Reporter | Zalewa | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.2 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001693: Force respawn of vital items also in cooperative | ||||||||||||
Description | Vital items like Doom radsuit or Hexen wings (if I'm not mistaken) already have an always respawn flag in survival. The same would be useful in cooperative as some maps may have lengthy damaging corridors that are impossible to cross without a radsuit. A player who takes such radsuit and dies afterwards may render the map unbeatable for others. | ||||||||||||
Attached Files | |||||||||||||
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Watermelon (developer) 2014-06-15 15:16 |
Zdoes zdoom allow this or is this only in zan? |
Zalewa (developer) 2014-06-15 17:01 |
ZDoom doesn't have Survival mode, does it? |
Watermelon (developer) 2014-06-15 22:10 |
Sorry my bad: does zdoom p2p do this? But... regardless... even if it does/doesn't, this should probably be fixed since it can ruin maps |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2014-02-04 17:59 | Zalewa | New Issue | |
2014-06-15 15:16 | Watermelon | Note Added: 0009417 | |
2014-06-15 15:16 | Watermelon | Status | new => feedback |
2014-06-15 17:01 | Zalewa | Note Added: 0009466 | |
2014-06-15 17:01 | Zalewa | Status | feedback => new |
2014-06-15 22:10 | Watermelon | Note Added: 0009491 | |
2014-06-15 22:10 | Watermelon | Status | new => acknowledged |
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