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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001571 | Zandronum | [All Projects] Bug | public | 2013-11-09 03:34 | 2018-09-30 23:18 | ||||
Reporter | Ivan | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.2 | ||||||||
Target Version | Fixed in Version | 2.0 | |||||||
Summary | 0001571: Doom2 Map07 Special not working with Randomspawner | ||||||||
Description | When the randomspawner replaces the Mancubus or Arachnotron to drop 1 or more unique type of monster, it basically doesn't work. The attached wad works under (G)Zdoom but not on Zandronum. Basically, with this attached example, once you kill all the monsters that replace Mancubus, the walls will lower as intended etc. However in Zandronum one of the two things happen: Either the walls will not lower AT ALL (happens this way in Cooperative) or every special will execute as soon as the map starts (happens this way in Survival). I'm not sure why, but this needs some urgent fix, it's a huge restriction to the Randomspawner actor. Refer to the wiki article here:'http://zdoom.org/wiki/RandomSpawner [^]' "Important note: for replacing boss monsters (Arachnotron, BaronOfHell, Cyberdemon, Fatso, Ironlich, Minotaur, Sorcerer2 and SpiderMastermind), you need to use the replaces keyword or the game will not be able to know that the boss monsters are being replaced. A spawner normally removes itself entirely from the game after spawning a monster; but if it finds the BOSS or BOSSDEATH flag on a monster it replaces or spawns, it will stay around and monitor its health so as to call A_BossDeath when the monster dies. It is the spawner, not the monster itself, which will trigger the map's special action in such a scenario." | ||||||||
Attached Files | ![]() | ||||||||
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Ivan (reporter) 2013-11-09 03:35 |
A small note, the special usually loops. Try Doom E1M8. You'll hear the floor move sound repeatedly in a loop. (In Survival) |
Torr Samaho (administrator) 2013-11-18 18:48 edited on: 2013-11-18 18:49 |
Does it work in GZDoom 880? If so, it should work in the latest Zandronum 2.0 beta builds. If not, it's apparently ZDoom bug that has been fixed in GZDoom after revision 880. |
Ivan (reporter) 2013-11-19 00:31 |
It works in GZdoom 880 as intended. Is testing this on the polyobject test version acceptable? I don't have any of the 2.0 beta builds. |
Torr Samaho (administrator) 2013-11-19 07:05 edited on: 2013-11-19 07:05 |
Quote from IvanOh, you do, but apparently I didn't flag them clearly enough. For instance, you tested one here: 0001490:0007504. All the 2.0 builds report 2.0 as version string in the console. And yes, the polyobject test version is a 2.0 build. |
Ivan (reporter) 2013-11-19 15:48 |
Alright tested using the one given on the polyobject bug. Works in Coop does not work AT ALL in Survival, ie. that even the one to lower the walls did not do anything. |
Torr Samaho (administrator) 2013-11-24 16:57 |
This should fix the issue. |
Ivan (reporter) 2013-11-27 01:05 |
Works as intended. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-11-09 03:34 | Ivan | New Issue | |
2013-11-09 03:34 | Ivan | File Added: ActorRTest.pk3 | |
2013-11-09 03:35 | Ivan | Note Added: 0007519 | |
2013-11-09 12:09 | Dusk | Note Added: 0007521 | |
2013-11-09 12:09 | Dusk | Status | new => closed |
2013-11-09 12:10 | Dusk | Assigned To | => Dusk |
2013-11-09 12:10 | Dusk | Resolution | open => no change required |
2013-11-09 12:10 | Dusk | Note Edited: 0007521 | View Revisions |
2013-11-17 22:59 | Dusk | Note Deleted: 0007521 | |
2013-11-17 22:59 | Dusk | Assigned To | Dusk => |
2013-11-17 22:59 | Dusk | Status | closed => feedback |
2013-11-17 22:59 | Dusk | Resolution | no change required => reopened |
2013-11-17 22:59 | Dusk | Status | feedback => new |
2013-11-18 18:48 | Torr Samaho | Note Added: 0007567 | |
2013-11-18 18:49 | Torr Samaho | Note Edited: 0007567 | |
2013-11-18 18:49 | Torr Samaho | Note Edited: 0007567 | View Revisions |
2013-11-18 18:49 | Torr Samaho | Note Revision Dropped: 7567: 0004214 | |
2013-11-18 18:49 | Torr Samaho | Note Revision Dropped: 7567: 0004215 | |
2013-11-18 18:52 | Torr Samaho | Status | new => feedback |
2013-11-19 00:31 | Ivan | Note Added: 0007570 | |
2013-11-19 00:31 | Ivan | Status | feedback => new |
2013-11-19 07:05 | Torr Samaho | Note Added: 0007572 | |
2013-11-19 07:05 | Torr Samaho | Note Edited: 0007572 | View Revisions |
2013-11-19 07:05 | Torr Samaho | Note Revision Dropped: 7572: 0004217 | |
2013-11-19 07:08 | Torr Samaho | Status | new => feedback |
2013-11-19 15:48 | Ivan | Note Added: 0007573 | |
2013-11-19 15:48 | Ivan | Status | feedback => new |
2013-11-24 15:31 | Torr Samaho | Assigned To | => Torr Samaho |
2013-11-24 15:31 | Torr Samaho | Status | new => assigned |
2013-11-24 16:57 | Torr Samaho | Note Added: 0007594 | |
2013-11-24 16:58 | Torr Samaho | Status | assigned => feedback |
2013-11-27 01:05 | Ivan | Note Added: 0007613 | |
2013-11-27 01:05 | Ivan | Status | feedback => assigned |
2013-11-27 18:18 | Torr Samaho | Status | assigned => resolved |
2013-11-27 18:18 | Torr Samaho | Fixed in Version | => 2.0 |
2013-11-27 18:18 | Torr Samaho | Resolution | reopened => fixed |
2018-09-30 23:18 | Blzut3 | Status | resolved => closed |
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