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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001308 | Zandronum | [All Projects] Suggestion | public | 2013-03-26 22:01 | 2014-06-13 17:51 | ||||
Reporter | bluewizard | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | suspended | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001308: Add a dmflag to forcefully enable the chasecam for all players | ||||||||
Description | Can there be a dmflag to force on the chasecam? It just needs to force everyone in the server to use zandronum's built-in chasecam. I need this for a mod I'm working on, plus making any chasecam scripts turns out to be far too choppy for any good use. | ||||||||
Attached Files | |||||||||
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Ijon Tichy (reporter) 2013-03-27 01:59 |
Clientside the chasecam script. That's what Naraka does, and I suppose what Brutal Doom does. |
Dusk (developer) 2013-03-27 09:12 edited on: 2013-03-27 09:12 |
If this is needed by a mod, shouldn't this be a mapinfo flag? Though that would have to go through ZDoom first. |
Watermelon (developer) 2014-06-13 17:51 |
If it can be done with ACS, might as well use that. If you still want to pursue a cvar, PM me on zan or TS and I'll reopen |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | Ijon Tichy Esum |
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Date Modified | Username | Field | Change |
2013-03-26 22:01 | bluewizard | New Issue | |
2013-03-27 01:59 | Ijon Tichy | Note Added: 0006177 | |
2013-03-27 09:12 | Dusk | Note Added: 0006178 | |
2013-03-27 09:12 | Dusk | Note Edited: 0006178 | View Revisions |
2014-06-13 17:51 | Watermelon | Note Added: 0009226 | |
2014-06-13 17:51 | Watermelon | Status | new => closed |
2014-06-13 17:51 | Watermelon | Resolution | open => suspended |
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