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IDProjectCategoryView StatusDate SubmittedLast Update
0001251Zandronum[All Projects] Suggestionpublic2013-01-16 16:582014-06-13 15:59
ReporterHexaDoken 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionwaiting for zdoom 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001251: Support #include in TEXTURES/SNDINFO
DescriptionHaving a DECORATE file spanning over 10 thousand lines and struggling to navigate in it is totally no fun. Thankfully, the magical #include comes to the rescue, allowing you to split your huge DECORATE file into lots of tiny ones, and basically allows to organize your code nicely and shiny, helping the navigation a lot.

Then, there is such an interesting file known as TEXTURES. You decide to use it in your project, and you use it. Soon, you notice it gets a little bit too huge and difficult to navigate. You decide to fix it the same way you fixed your DECORATE - by splitting the huge file into smaller ones via #include...

Hardy har har nope.

If it wasn't obvious from the ticket name, what I'm trying to suggest is to add #include support to TEXTURES. To SNDINFO too - I may have been doing something wrong, but I haven't got it to work.

This is totally low priority, but I've thought that I'll leave it here because hey why not.
Attached Files

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-  Notes
User avatar (0005792)
Dusk (developer)
2013-01-16 17:59

ZDoom reads all TEXTURES/SNDINFO/DECORATE/... lumps in an archive, not just the first one found. You can name the lumps for instance textures.a.txt, textures.b.txt and so on in a PK3 archive, in WADs you can have multiple lumps of the same name.
User avatar (0005798)
HexaDoken (reporter)
2013-01-17 11:06

Except in PK3s it only counts if the file is in the root folder. Spamming the root folder with lots of textures/sndinfos isn't really fun.
User avatar (0005799)
Dusk (developer)
2013-01-17 13:30

In any case this should go through ZDoom first.
User avatar (0005800)
ZzZombo (reporter)
2013-01-17 16:42

>> in WADs you can have multiple lumps of the same name.
In .PK3/7 too. With Slade.
User avatar (0009202)
Watermelon (developer)
2014-06-13 15:59

Zdoooooooooom

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- Issue History
Date Modified Username Field Change
2013-01-16 16:58 HexaDoken New Issue
2013-01-16 17:59 Dusk Note Added: 0005792
2013-01-16 17:59 Dusk Status new => feedback
2013-01-17 11:06 HexaDoken Note Added: 0005798
2013-01-17 11:06 HexaDoken Status feedback => new
2013-01-17 13:30 Dusk Note Added: 0005799
2013-01-17 16:42 ZzZombo Note Added: 0005800
2014-06-13 15:59 Watermelon Note Added: 0009202
2014-06-13 15:59 Watermelon Status new => closed
2014-06-13 15:59 Watermelon Resolution open => waiting for zdoom






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