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IDProjectCategoryView StatusDate SubmittedLast Update
0001151Zandronum[All Projects] Bugpublic2012-10-27 02:462018-09-30 21:05
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version1.1 
Summary0001151: Incoming clients think that some actors are gone when they aren't
DescriptionAttached screenshot. If you connect to the server after the TechLamp_02 actors have died, they will not be there on the client-end.
Steps To Reproduce1. zandronum -file thing_state_connect_01.wad -host
2. Connect a client to the server and join the game.
3. Aim at the TechLamp_02 actors and press +attack.
4. "reconnect" in the console.
Additional InformationAlthough it's a minor issue, I set the severity to major since it can affect the player movement.

Actor TechLamp_02 : TechLamp Replaces ZombieMan
{
    Health 5
    Mass 100
    DeathHeight 80
    +SHOOTABLE
    +NOBLOOD
    States
    {
    Spawn:
        TLMP ABCD 4 Bright
        Loop
    Death:
        TLMP E 1
        TLMP E -1
        Stop
    }
}
Attached Files? file icon thing_state_connect_01.wad [^] (1,712 bytes) 2012-10-27 02:46
png file icon Screenshot_Doom_20121027_043733.png [^] (106,077 bytes) 2012-10-27 02:47

- Relationships
related to 0001121confirmed "Goto Super::Death" causes death state to repeat itself for incoming clients + incoming clients dont know where to go in states 

-  Notes
User avatar (0005237)
Torr Samaho (administrator)
2012-10-28 10:32

This should fix the issue. Dead actors that were not corpses were not spawned at all. I can't guarantee that this change won't start spawning undesired stuff though, since we didn't spawn this kind of actors for about five years now.
User avatar (0005238)
unknownna (updater)
2012-10-28 11:44
edited on: 2012-10-28 11:47

It fixed the issue. The client will still jitter when bumping into the actors since their positions aren't sent at full precision, but that's a separate issue.

There's another separate instance of actors not appearing properly after connecting to the server. It was reported here. I'm able to reproduce it in AOW, but not in an example WAD.

Dusk, the Utility_MiniRavenRed actors will always disappear if you connect to the server when they aren't chasing a target.

User avatar (0005533)
Dusk (developer)
2012-12-18 20:48
edited on: 2012-12-18 20:49

Quote
Dusk, the Utility_MiniRavenRed actors will always disappear if you connect to the server when they aren't chasing a target.

This is consequence of 0001205, the client is deleting them on their own.

Since the problem is in its own ticket, I'm closing this as resolved since the original issue was deemed fixed.


Issue Community Support
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- Issue History
Date Modified Username Field Change
2012-10-27 02:46 unknownna New Issue
2012-10-27 02:46 unknownna File Added: thing_state_connect_01.wad
2012-10-27 02:47 unknownna File Added: Screenshot_Doom_20121027_043733.png
2012-10-27 02:47 unknownna Status new => confirmed
2012-10-27 02:47 unknownna Relationship added related to 0001121
2012-10-28 09:34 Torr Samaho Assigned To => Torr Samaho
2012-10-28 09:34 Torr Samaho Status confirmed => assigned
2012-10-28 10:32 Torr Samaho Note Added: 0005237
2012-10-28 10:33 Torr Samaho Status assigned => needs testing
2012-10-28 11:44 unknownna Note Added: 0005238
2012-10-28 11:46 unknownna Note Edited: 0005238 View Revisions
2012-10-28 11:47 unknownna Note Edited: 0005238 View Revisions
2012-12-18 20:48 Dusk Note Added: 0005533
2012-12-18 20:49 Dusk Note Edited: 0005533 View Revisions
2012-12-18 20:49 Dusk Status needs testing => resolved
2012-12-18 20:49 Dusk Resolution open => fixed
2012-12-18 20:49 Dusk Status resolved => feedback
2012-12-18 20:49 Dusk Resolution fixed => reopened
2012-12-18 20:50 Dusk Status feedback => resolved
2012-12-18 20:50 Dusk Fixed in Version => 1.1
2012-12-18 20:50 Dusk Resolution reopened => fixed
2018-09-30 21:05 Blzut3 Status resolved => closed






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