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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001019 | Zandronum | [All Projects] Bug | public | 2012-09-07 07:43 | 2015-01-16 10:08 | ||||
Reporter | unknownna | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | 1.3 | |||||||
Summary | 0001019: Coop spying clients see the blood_fade_scalar effect in competitive modes | ||||||||
Description | It seems that the blood_fade_scalar effect is seen under certain circumstances in competitive modes. | ||||||||
Steps To Reproduce | 1. zandronum.exe -file coopspypain_01.wad -host -deathmatch 2. Connect 2 clients to the server. 3. Join the game with client A. 4. Coop spy on client A with client B. 5. Press +attack to take some damage with client A. 6. Press +altattack to get some health with client A. 7. Press +attack to take some damage with client A. Client B will see the pain flash. 1. zandronum.exe -host +lastmanstanding 1 2. Connect 2 clients to the server. 3. Join the game with client A. 4. Coop spy on client A with client B. 5. Take some damage with client A. Client B will see the pain flash. | ||||||||
Attached Files | ![]() | ||||||||
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unknownna (updater) 2012-09-23 02:20 edited on: 2012-09-23 03:06 |
This happens whenever a player's health is over 100 after picking up health before taking damage. The more health the player picks up, the stronger the pain flash intensity becomes. Edit: Actually, it seems that it doesn't matter whether the health is above 100 or not. It seems that the Inventory.MaxAmount actor property is making the difference here. If the Inventory.MaxAmount actor property value is set to a number higher than 100 (spawnhealth?), the bug can be seen. Actor Stimpack_02 : Stimpack |
Dusk (developer) 2013-06-03 20:07 |
I've seen this a lot. It appears that the client resets the health of the non-self player to 100 rather than Player.MaxHealth when damage is taken. Guess there's another hardcoded value spooking around. |
Edward-san (developer) 2013-06-03 22:31 edited on: 2015-01-16 10:08 |
This is what I meant with this ticket: 0000071 . |
Edward-san (developer) 2015-01-15 23:54 |
I can't reproduce the issue. I suppose that was fixed when I fixed the hp/armor 100/100 inconsistency issue in 1.3. |
Dusk (developer) 2015-01-16 10:08 |
Works fine for me too. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-09-07 07:43 | unknownna | New Issue | |
2012-09-07 07:43 | unknownna | Status | new => confirmed |
2012-09-23 02:20 | unknownna | Note Added: 0004744 | |
2012-09-23 02:34 | unknownna | Note Edited: 0004744 | View Revisions |
2012-09-23 02:54 | unknownna | Note Edited: 0004744 | View Revisions |
2012-09-23 02:55 | unknownna | Note Edited: 0004744 | View Revisions |
2012-09-23 02:55 | unknownna | File Added: coopspypain_01.wad | |
2012-09-23 03:05 | unknownna | Summary | Client sees other clients' blood_fade_scalar effect in LastManStanding/TeamLMS => Coop spying clients see the blood_fade_scalar effect in competitive modes |
2012-09-23 03:05 | unknownna | Description Updated | View Revisions |
2012-09-23 03:05 | unknownna | Steps to Reproduce Updated | View Revisions |
2012-09-23 03:05 | unknownna | Additional Information Updated | View Revisions |
2012-09-23 03:06 | unknownna | Note Edited: 0004744 | View Revisions |
2012-09-23 03:10 | unknownna | Steps to Reproduce Updated | View Revisions |
2013-06-03 20:07 | Dusk | Note Added: 0006363 | |
2013-06-03 22:31 | Edward-san | Note Added: 0006364 | |
2013-06-04 22:52 | Dusk | Relationship added | related to 0000071 |
2013-06-04 22:52 | Dusk | Relationship added | related to 0000073 |
2015-01-15 23:54 | Edward-san | Note Added: 0011396 | |
2015-01-16 10:08 | Dusk | Note Added: 0011400 | |
2015-01-16 10:08 | Dusk | Status | confirmed => closed |
2015-01-16 10:08 | Dusk | Resolution | open => fixed |
2015-01-16 10:08 | Dusk | Fixed in Version | => 1.3 |
2015-01-16 10:08 | Dusk | Note Edited: 0006364 | View Revisions |
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