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Zandronum - Change Log

Zandronum - 3.1 (Released 2030-02-28) View Issues ]
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- 0003917: [Bug] ChangeLevel and ConsoleCommand("changemap") cannot be used to change map during results sequence properly (Kaminsky) - resolved.
- 0002303: [Suggestion] Omit color codes in name's length limit. (Leonard) - resolved.
- 0002751: [Suggestion] Targeted clientside scripts - resolved.
- 0003588: [Bug] Bots DH_ARRAYSET implementation is wrong - resolved.
- 0003726: [Bug] Zandronum 3.0.1 - crash - Integer Overflow (Torr Samaho) - resolved.
- 0003890: [Bug] Game refuses to use a team's colour in specific parts of the screen interface in team games, for teams which use custom colours (Kaminsky) - resolved.
- 0003872: [Bug] LineAttack Always from Activator instead of Documented TID - resolved.
- 0003623: [Bug] HUDMSG_LAYER_UNDERHUD is ignored in multiplayer (Kaminsky) - resolved.
- 0003556: [Suggestion] Letting modders change player class without ConsoleCommand (Kaminsky) - resolved.
- 0003377: [Bug] Survival Points can overflow - resolved.
- 0002686: [Suggestion] CMPGNINFO Doesn't Accept ZAFlags (Kaminsky) - resolved.
- 0003868: [Suggestion] Add an ACS special to check whether the game is in demo or not (doomjoshuaboy) - resolved.
- 0003198: [Bug] Poisondamage doesn't work (Dusk) - resolved.
- 0000747: [Bug] [98e-r3417] Unexpected clear color at the ends of names (Leonard) - resolved.
- 0003196: [Bug] Friendly Monsters do not award points for "damage dealt" in Survival - resolved.
- 0003404: [Suggestion] Add nobroadcast option to Player_SetTeam (Kaminsky) - resolved.
- 0001441: [Bug] Particles' color does not match sprites' or decals' colors with custom BloodColor - resolved.
- 0002941: [Suggestion] Option to not reset the map when all players lose lives in survival. (Zalewa) - resolved.
- 0003317: [Bug] Gametic-based unlagged does not respect cl_ticsperupdate (Leonard) - resolved.
- 0003316: [Bug] Unlagged is off by one tic every time (Leonard) - resolved.
- 0003418: [Bug] (3.1 alpha) Stuttering ingame (Leonard) - resolved.
- 0003338: [Bug] A_CheckLOF causes out-of-sync in online. (Edward-san) - resolved.
- 0003551: [Bug] A_RadiusGive able to give items to spectators (Kaminsky) - resolved.
- 0003252: [Bug] Issues with A_SkullPop or PlayerChunk's (Kaminsky) - resolved.
- 0000378: [Bug] Spectators inherit flags/properties from A_SkullPop actor (Torr Samaho) - resolved.
- 0003201: [Bug] A_StopSound doesn't work in CustomInventory Pickup state online (Kaminsky) - resolved.
- 0001787: [Bug] Sector_SetColor not working in clientside scripting (Kaminsky) - resolved.
- 0001852: [Bug] Clearinventory() causes faulty armor behaviour (Kaminsky) - resolved.
- 0001804: [Suggestion] cvar difference description for dmflags (Kaminsky) - resolved.
- 0003181: [Suggestion] Sync looping sounds to newly connected clients (Kaminsky) - resolved.
- 0000463: [Bug] Ambient sounds pile up for incoming clients, after map changes and after reconnecting - resolved.
- 0004162: [Bug] Actor class is not synched when client gets morphed - resolved.
- 0003226: [Bug] Zandronum crashes when loading my mod in deathmatch - resolved.
- 0002097: [Bug] GAMEMODE flag PLAYERSEARNPOINTS does not enable Team_Score or Team_GivePoints - resolved.
- 0002749: [Bug] Holding down the "open console" button online kicks the client for "Client command flood." - resolved.
- 0003067: [Bug] Modeldef with a model frame of anything less than 0 crashes game - resolved.
- 0001798: [Suggestion] Method to track when damage is dealt from players to other players (and monsters?) (Kaminsky) - resolved.
- 0000305: [Bug] Doom sphere / Guard sphere not cleared after death - resolved.
- 0002127: [Bug] Actor hits floor on 3D floors isn't properly activated - resolved.
- 0002395: [Bug] Torches spawn on top of 3D floors when a player disconnects after duel/lms countdown - resolved.
- 0003431: [Bug] +INVENTORY.NOSCREENFLASH Decorate Flag not working online - resolved.
- 0002627: [Suggestion] Vote status display disappears from hud when the client votes (Kaminsky) - resolved.
- 0003769: [Bug] Bots tries to jump to reach item when sv_nojump is true - resolved.
- 0003705: [Bug] STEPMISSILE desyncs online - resolved.
- 0003412: [Bug] SetActorProperty with APROP_Species is not synced to clients (Dusk) - resolved.
- 0002544: [Bug] Sector brightness of 256 breaks 3D Floor and Transfer lighting. (Torr Samaho) - resolved.
- 0003150: [Suggestion] Backport +SKYEXPLODE for bullet puffs - resolved.
- 0002861: [Bug] smooth mouse movement option no longer toggles m_filter in 3.0 (Edward-san) - resolved.
- 0003887: [Bug] Dormant Sounds playing after round restart in Survival (Kaminsky) - resolved.
- 0002854: [Suggestion] Exclude BFG tracers from unlagged reconcilation - resolved.
- 0002275: [Bug] Crash when selecting Random class after enabling Multiplayer - resolved.
- 0002469: [Suggestion] Have the Team Chat function bound to "y" by default - resolved.
- 0003433: [Bug] Backport of GZDoom's model interpolation fixes. (Patch supplied) (Torr Samaho) - resolved.
- 0002597: [Suggestion] Allow coop starts in gamemodes with teams - resolved.
- 0002836: [Suggestion] A way to transfer strings from server to client and reverse in ACS (Kaminsky) - resolved.
- 0003104: [Suggestion] Use this awesome icon for zandronum exe - resolved.
- 0000572: [Bug] [Server software UI bug] There is no option to forbid vote changemap in the UI - resolved.
- 0001012: [Bug] Disconnect command prints double new lines - resolved.
- 0003361: [Suggestion] dmflag to allow allies to shoot through each other ? - resolved.
- 0001239: [Suggestion] Move announcer stuff from Player Setup to Sound Options? - resolved.
- 0000244: [Suggestion] Show sv_hostname on score screen - resolved.
- 0003231: [Bug] BFG tracer obituary has regressed (Kaminsky) - resolved.
- 0003158: [Suggestion] Make "summon" spawn +CLIENTSIDEONLY actors clientside (Kaminsky) - resolved.
- 0003050: [Bug] Actor health above 32767 is incorrectly transmitted to clients and causes weapon sprite desync for players (Dusk) - resolved.
- 0000756: [Bug] Friction above 128 not working with 3d floors (Torr Samaho) - resolved.
- 0003492: [Bug] Client fires weapon even earlier than before when respawning in 3.1 - resolved.
- 0003096: [Suggestion] Disable obituaries (Kaminsky) - resolved.
- 0003711: [Bug] "Random" as class in BOTINFO doesn't work (Kaminsky) - resolved.
- 0003115: [Bug] 3.0 breaks ladders on some maps (Kaminsky) - resolved.
- 0003871: [Bug] Sounds can't be stopped from ACS in online games (Kaminsky) - resolved.
- 0003078: [Suggestion] White Flag replacing (Kaminsky) - resolved.
- 0003202: [Suggestion] Dynamic light size cannot be enforced by server (Kaminsky) - resolved.
- 0002435: [Bug] Global ACS variables are not reset upon map reset in survival. (Kaminsky) - resolved.
- 0003149: [Bug] EVENT script for return and capture don't work on Skulltag (Kaminsky) - resolved.
- 0003126: [Bug] GAMEEVENT_CAPTURES does not trigger when One Flag CTF flags are captured (Kaminsky) - resolved.
- 0003894: [Suggestion] Allow servers to present their country to launchers (DrinkyBird) - resolved.
- 0002345: [Suggestion] Callvote Nextmap (DrinkyBird) - resolved.
- 0003826: [Suggestion] Built-In Player Colours (Kaminsky) - resolved.
- 0003779: [Bug] Monster obituaries ignore color codes. (Kaminsky) - resolved.
- 0003413: [Bug] "say_team" doesn't work for dead spectators in TeamLMS even when "messagemode2" does (Kaminsky) - resolved.
- 0000333: [Bug] Obituary messages in the console do not reflect msg1color (Kaminsky) - resolved.
- 0003892: [Bug] Too long usernames clog up the scoreboard / intermissions (Kaminsky) - resolved.
- 0000354: [Suggestion] Private chat function (sayto_playername blahblah) (Kaminsky) - resolved.
- 0003465: [Bug] Strange warning text when granted RCON access in 3.1 (Kaminsky) - resolved.
- 0003615: [Suggestion] Server flag to lock maximum vertical look in OGL to same limits as software (Kaminsky) - resolved.
- 0002475: [Suggestion] Voting options for changing DMFlags\svars (Kaminsky) - resolved.
- 0003727: [Suggestion] patch for sv_unblockdoors (doomjoshuaboy) - resolved.
- 0003847: [Bug] SetActorProperty with APROP_ScaleX or APROP_ScaleY does not work online (Torr Samaho) - resolved.
- 0003766: [Bug] Crash on Launch (DrinkyBird) - resolved.
- 0003675: [Bug] Weapon lowering upon death with death camera on (doomjoshuaboy) - resolved.
- 0003315: [Bug] Incorrect ticking routine for players on servers (Leonard) - resolved.
- 0001165: [Bug] Odd symbols when using \t and \r make it impossible to use Timidity++ (Leonard) - resolved.
- 0002875: [Bug] "smooth_mouse 1" potentially hard-coded into Zandronum's mouse behavior (Leonard) - resolved.
- 0003273: [Bug] Marked CHAT lines causes missing timestamps in subsequent lines. (Leonard) - resolved.
- 0003387: [Bug] Crash when playing .voc sound files (Torr Samaho) - resolved.
- 0003619: [Bug] Spread rune does not save (Edward-san) - resolved.
- 0002298: [Bug] Ancient +jump misprediction that harks back to early Skulltag days (Leonard) - resolved.
- 0003530: [Bug] Various compilation errors with Xcode 10 (Torr Samaho) - resolved.
- 0003339: [Bug] Same-spot respawn doesn't work when respawning dead spectators. (Edward-san) - resolved.
- 0003270: [Bug] Player name change is applied on pressing enter instead of exiting the menu (Dusk) - resolved.
- 0003341: [Bug] Color Setter thing breaks after countdown (Edward-san) - resolved.
- 0003312: [Bug] Major desync with "A_JumpIfTargetInsideMeleeRange" (Edward-san) - resolved.
- 0002712: [Bug] Teleport + "On Projectile Inpact" is bugged online (Leonard) - resolved.
- 0003459: [Bug] Prediction regression and jitter in 3.0 when landing on the ledge of bridge things (Leonard) - resolved.
- 0000540: [Bug] Weapon selection is desynced between clients (Leonard) - resolved.
- 0001020: [Bug] BFG coop spy sound desync (Leonard) - resolved.
- 0001041: [Bug] +attack desync between clients causes ammo values to desync (Leonard) - resolved.
- 0002691: [Bug] items visually sink in swimmable sector (Edward-san) - resolved.
- 0002295: [Bug] Wall-jitter misprediction issue with high ping (Leonard) - resolved.
- 0003151: [Bug] Secret items boost total secret count every map reset (Leonard) - resolved.
- 0000250: [Bug] Spectators and "cl_identifytarget " (Leonard) - resolved.
- 0000270: [Bug] Improved pusher prediction (Leonard) - resolved.
- 0002032: [Bug] Displacement Scrollers do not function as intended online. (Leonard) - resolved.
- 0003216: [Bug] Scrolling specials completely ignore linedef part (upper/middle/lower) (Leonard) - resolved.
- 0000331: [Bug] Improved client-side prediction for Sector_SetFriction (Leonard) - resolved.
- 0003318: [Bug] SetSkyScrollSpeed doesn't work on servers. (Edward-san) - resolved.
- 0002607: [Bug] Weapon sync regression in 3.0 (Edward-san) - resolved.
 - 0002748: [Bug] Changset 9556:54c5571372c0 Isn't supposed to affect A_GunFlash, but it does. (Edward-san) - resolved.
- 0003204: [Bug] A_SetTranslucent doesn't work online when called from custominventory that is A_RadiusGive-n to a monster (Leonard) - resolved.
- 0003259: [Bug] Commit 87f682b was not merged into 3.0 (Torr Samaho) - resolved.
- 0002035: [Bug] Less evident player desync on a gap between raising floors - closed.
- 0002294: [Bug] Very evident misprediction of movement on raising floors in general - closed.
- 0000106: [Bug] Client mispredicts its z position in swimmable water online (Leonard) - closed.
- 0002396: [Suggestion] [Installer] Change default installation directory - closed.
- 0001913: [Suggestion] Remove unneeded sv_nokill - closed.
- 0003787: [Bug] Delays in certain player actions online (delay in weapon firing, opening doors, pressing switches) - closed.

[126 issues]






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