View Revisions: Issue #2945 |
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Summary |
0002945: Allow modifications to language file content through skins |
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Revision |
2016-12-06 21:30 by WaTaKiD |
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Description |
I have a little feature that allows users to add their own music to the game by following a certain pattern. To achieve this the custom music has to come after the predefined music from the mod itself, because the engine can't really figure out by itself what the name of these files are if it doesn't follow said pattern.
The problem is that those default music files cannot be modified, so users that might want to modify those, cannot and are forced to add new music instead.
It would be nice to have a way to edit files anyway, perhaps through the use of a small symbol before the constants, to define them as editable. Or just enable it altogether. Nobody in their right mind stores valuable variables in there anyway. |
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Revision |
2016-12-06 21:15 by Fused |
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Description |
I have a little feature that allows users to add their own music to the game by following a certain pattern. To achieve this it has to come after the predefined music from the mod itself, because the engine can't really figure out by itself what the name of these files are. Problem is it ignores any modifications made to already existing language files, so users that might want to modify those, can't.
It would be nice to have a way to edit files anyway, perhaps through the use of a small symbol before the constants, to define them as editable. Or just enable it altogether. Nobody in their right mind stores valuable variables in there anyway. |