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View Revisions: Issue #2602 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002602: Ceiling height updates aren't sent correctly to spectators | ||
Revision | 2016-11-27 17:17 by Torr Samaho | ||
Description | subj. Given MAP01 from this PK3:'http://allfearthesentinel.net/download?file=jashin-final.pk3 [^]' It has a red door right outside of spawn area that's animated using ACS. The script looks like this: Ceiling_LowerByValue -> TagWait -> Ceiling_RaiseByValue -> TagWait -> restart. When there are active players ingame, the door is animated correctly (even for spectators). When there are only spectators, the door is jittering horribly even when connecting to LAN machine. |
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Revision | 2016-01-30 08:44 by AlienOverlord | ||
Description | subj. Given MAP01 from this PK3:'http://www.best-ever.org/download?file=jashin-final.pk3 [^]' It has a red door right outside of spawn area that's animated using ACS. The script looks like this: Ceiling_LowerByValue -> TagWait -> Ceiling_RaiseByValue -> TagWait -> restart. When there are active players ingame, the door is animated correctly (even for spectators). When there are only spectators, the door is jittering horribly even when connecting to LAN machine. |
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