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Summary 0002602: Ceiling height updates aren't sent correctly to spectators
Revision 2016-11-27 17:17 by Torr Samaho
Description subj.

Given MAP01 from this PK3:'http://allfearthesentinel.net/download?file=jashin-final.pk3 [^]'

It has a red door right outside of spawn area that's animated using ACS.
The script looks like this: Ceiling_LowerByValue -> TagWait -> Ceiling_RaiseByValue -> TagWait -> restart.

When there are active players ingame, the door is animated correctly (even for spectators). When there are only spectators, the door is jittering horribly even when connecting to LAN machine.
Revision 2016-01-30 08:44 by AlienOverlord
Description subj.

Given MAP01 from this PK3:'http://www.best-ever.org/download?file=jashin-final.pk3 [^]'

It has a red door right outside of spawn area that's animated using ACS.
The script looks like this: Ceiling_LowerByValue -> TagWait -> Ceiling_RaiseByValue -> TagWait -> restart.

When there are active players ingame, the door is animated correctly (even for spectators). When there are only spectators, the door is jittering horribly even when connecting to LAN machine.






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