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Summary 0002875: "smooth_mouse 1" potentially hard-coded into Zandronum's mouse behavior
Revision 2016-10-09 22:46 by unknownna
Description
Quote from unknownna
I recall that Torr told me that smooth_mouse does nothing in Skulltag/Zandronum [...]

Quote from Source comment
smooth_mouse doesn't do anything in Skulltag (Carn deactivated it long ago) [...]

Quote from unknownna
I noticed one difference between ZDoom and Zandronum with cl_capfps 0: The view is jittery in ZDoom and smooth in Zandronum when aiming and moving around at the same time. In ZDoom, you have to use "smooth_mouse 1" to make the view as smooth as Zandronum. Could it be that Carnevil hard-coded "smooth_mouse 1" into Skulltag's default mouse behavior and thus disabled smooth_mouse altogether?
Revision 2016-10-09 22:45 by unknownna
Description
Quote from "unknownna"
I recall that Torr told me that smooth_mouse does nothing in Skulltag/Zandronum [...]

Quote from Source comment
smooth_mouse doesn't do anything in Skulltag (Carn deactivated it long ago) [...]

Quote from unknownna
I noticed one difference between ZDoom and Zandronum with cl_capfps 0: The view is jittery in ZDoom and smooth in Zandronum when aiming and moving around at the same time. In ZDoom, you have to use "smooth_mouse 1" to make the view as smooth as Zandronum. Could it be that Carnevil hard-coded "smooth_mouse 1" into Skulltag's default mouse behavior and thus disabled smooth_mouse altogether?






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