View Revisions: Issue #2875 |
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Summary |
0002875: "smooth_mouse 1" potentially hard-coded into Zandronum's mouse behavior |
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Revision |
2016-10-09 22:46 by unknownna |
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Description |
Quote from unknownna I recall that Torr told me that smooth_mouse does nothing in Skulltag/Zandronum [...]
Quote from Source comment smooth_mouse doesn't do anything in Skulltag (Carn deactivated it long ago) [...]
Quote from unknownna I noticed one difference between ZDoom and Zandronum with cl_capfps 0: The view is jittery in ZDoom and smooth in Zandronum when aiming and moving around at the same time. In ZDoom, you have to use "smooth_mouse 1" to make the view as smooth as Zandronum. Could it be that Carnevil hard-coded "smooth_mouse 1" into Skulltag's default mouse behavior and thus disabled smooth_mouse altogether? |
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Revision |
2016-10-09 22:45 by unknownna |
|
Description |
Quote from "unknownna" I recall that Torr told me that smooth_mouse does nothing in Skulltag/Zandronum [...]
Quote from Source comment smooth_mouse doesn't do anything in Skulltag (Carn deactivated it long ago) [...]
Quote from unknownna I noticed one difference between ZDoom and Zandronum with cl_capfps 0: The view is jittery in ZDoom and smooth in Zandronum when aiming and moving around at the same time. In ZDoom, you have to use "smooth_mouse 1" to make the view as smooth as Zandronum. Could it be that Carnevil hard-coded "smooth_mouse 1" into Skulltag's default mouse behavior and thus disabled smooth_mouse altogether? |