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View Revisions: Issue #2859 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002859: Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged | ||
Revision | 2016-10-06 05:48 by unknownna | ||
Steps To Reproduce | 1. zandronum -host -iwad doom2.wad -file unlaggedactor.wad +sv_unlagged_debugactors 1 +sv_nomonsters 1 +map map01 2. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost 3. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost 4. Join the game with client A, making sure that it uses gametic-based unlagged. 5. Join the game with client B. 6. "changemap map01" in the server console. 7. Move around with client B soon as the map has loaded. Notice the apparent desync. 8. Set unlagged to ping-based on client A and repeat step 6 and 7 and notice how it doesn't desync. |
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Revision | 2016-10-06 05:39 by unknownna | ||
Steps To Reproduce | 1. zandronum -host -iwad doom2.wad -file unlaggedactor.wad +sv_unlagged_debugactors 1 +sv_nomonsters 1 +map map01 2. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost 3. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost 4. Join the game with client A, making sure that it uses gametic-based unlagged. 5. Join the game with client B. 6. "changemap map01" in the server console. 7. Move around with client B soon as the map has loaded. Notice the apparent desync. 8. Set unlaggged to ping-based on client A and repeat step 6 and 7 and notice how it doesn't desync. |
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