Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Revisions: Issue #2859 All Revisions ] Back to Issue ]
Summary 0002859: Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged
Revision 2016-10-06 05:48 by unknownna
Steps To Reproduce 1. zandronum -host -iwad doom2.wad -file unlaggedactor.wad +sv_unlagged_debugactors 1 +sv_nomonsters 1 +map map01
2. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost
3. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost
4. Join the game with client A, making sure that it uses gametic-based unlagged.
5. Join the game with client B.
6. "changemap map01" in the server console.
7. Move around with client B soon as the map has loaded. Notice the apparent desync.
8. Set unlagged to ping-based on client A and repeat step 6 and 7 and notice how it doesn't desync.
Revision 2016-10-06 05:39 by unknownna
Steps To Reproduce 1. zandronum -host -iwad doom2.wad -file unlaggedactor.wad +sv_unlagged_debugactors 1 +sv_nomonsters 1 +map map01
2. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost
3. zandronum -iwad doom2.wad -file unlaggedactor.wad -connect localhost
4. Join the game with client A, making sure that it uses gametic-based unlagged.
5. Join the game with client B.
6. "changemap map01" in the server console.
7. Move around with client B soon as the map has loaded. Notice the apparent desync.
8. Set unlaggged to ping-based on client A and repeat step 6 and 7 and notice how it doesn't desync.






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker