View Revisions: Issue #2651 |
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Summary |
0002651: SVC_SPAWNPLAYER sends the player class with two bytes |
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Revision |
2016-09-18 15:46 by Ru5tK1ng |
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Description |
The CurrentPlayerClass field in player_t is a BYTE. Which means the second byte is going to waste and we should just use one.
BYTE CurrentPlayerClass; // class # for this player instance
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Revision |
2016-03-06 13:07 by cobalt |
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Description |
The CurrentPlayerClass field in player_t is a BYTE. Which means the second byte is going to waste and we should just use one.
BYTE CurrentPlayerClass; // class # for this player instance
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Revision |
2016-03-01 17:20 by Dusk |
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Description |
The CurrentPlayerClass field in player_t is a BYTE. Which means the second byte is going to waste and we should just use one.
BYTE CurrentPlayerClass; // class # for this player instance
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