| Anonymous | Login | Signup for a new account | 2025-11-14 03:46 UTC |
| My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
| View Revisions: Issue #2648 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0002648: Newly connected clients aren't informed about other players TID | ||
| Revision | 2016-03-01 22:13 by Ru5tK1ng | ||
| Steps To Reproduce | The issue happens online only. -set up a server with a bot (MAP01, SyncTIDCheck.wad) -join the server -the clientside reading of the monster's HP works, but not of the player 1's HP -remove the bot -add another bot while you're in the server -now the clientside reading of the player 1's HP works |
||
| Revision | 2016-02-28 13:01 by cobalt | ||
| Steps To Reproduce | The issue happens online only. -set up a server with a bot (MAP01, SyncTIDCheck.wad) -join the server -the clientside reading of the monster's HP works, but not of the player 1's HP -remove the bot -add another bot while you're in the server -now the clientside reading of the player 1's HP works |
||
| Revision | 2016-02-22 16:27 by Xsnake | ||
| Steps To Reproduce | The issue happens online only. -set up a server with a bot (MAP01, SyncTIDCheck.wad) -join the server -the clientside reading of the monster's HP works, but not of the player 1's HP -remove the bot -add another bot while you're in the server -now the clientside reading of the player 1's HP works |
||
| Copyright © 2000 - 2025 MantisBT Team |