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View Revisions: Issue #580 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0000580: A_CheckSight() works incorrect with spectators | ||
Revision | 2016-01-31 21:45 by Ru5tK1ng | ||
Additional Information | actor ClipSpawnAmmo { Radius 20 Height 26 Speed 5 RenderStyle Translucent Alpha 0.5 +NOBLOCKMAP +DROPOFF states { Spawn: CLIP AAA 5 CLIP A 1 A_CheckFloor(1) wait CLIP A 50 CLIP AAA 350 CLIP A 10 A_SetTranslucent(0.0) goto Make Idle: CLIP A 10 A_CheckSight(1) goto Make CLIP A 10 loop Make: CLIP A 0 A_PlaySound("misc/spawn",CHAN_BODY) CLIP A 0 A_SpawnItem("Clip") CLIP A 350 A_SpawnItem("ItemFog") CLIP AA 350 goto Idle } } |
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Revision | 2016-01-12 19:12 by cobalt | ||
Additional Information | actor ClipSpawnAmmo { Radius 20 Height 26 Speed 5 RenderStyle Translucent Alpha 0.5 +NOBLOCKMAP +DROPOFF states { Spawn: CLIP AAA 5 CLIP A 1 A_CheckFloor(1) wait CLIP A 50 CLIP AAA 350 CLIP A 10 A_SetTranslucent(0.0) goto Make Idle: CLIP A 10 A_CheckSight(1) goto Make CLIP A 10 loop Make: CLIP A 0 A_PlaySound("misc/spawn",CHAN_BODY) CLIP A 0 A_SpawnItem("Clip") CLIP A 350 A_SpawnItem("ItemFog") CLIP AA 350 goto Idle } } |
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Revision | 2011-09-12 20:26 by Borg | ||
Additional Information | actor ClipSpawnAmmo { Radius 20 Height 26 Speed 5 RenderStyle Translucent Alpha 0.5 +NOBLOCKMAP +DROPOFF states { Spawn: CLIP AAA 5 CLIP A 1 A_CheckFloor(1) wait CLIP A 50 CLIP AAA 350 CLIP A 10 A_SetTranslucent(0.0) goto Make Idle: CLIP A 10 A_CheckSight(1) goto Make CLIP A 10 loop Make: CLIP A 0 A_PlaySound("misc/spawn",CHAN_BODY) CLIP A 0 A_SpawnItem("Clip") CLIP A 350 A_SpawnItem("ItemFog") CLIP AA 350 goto Idle } } |
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