Anonymous | Login | Signup for a new account | 2025-07-28 00:18 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
View Revisions: Issue #580 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0000580: A_CheckSight() works incorrect with spectators | ||
Revision | 2016-01-31 21:45 by Ru5tK1ng | ||
Description | A_CheckSight() sometimes peform a jump (player in sight) when it should not In code below, A_CheckSight(1) should jump to next frame when there are no player near by.. but if some player appears in sight, Make state should be called. Unfortunetly it does not happen always when it should. I am speaking about clear situation when player is standing near ClipSpawn and even looking at it. |
||
Revision | 2016-01-12 19:12 by cobalt | ||
Description | A_CheckSight() sometimes peform a jump (player in sight) when it should not In code below, A_CheckSight(1) should jump to next frame when there are no player near by.. but if some player appears in sight, Make state should be called. Unfortunetly it does not happen always when it should. I am speaking about clear situation when player is standing near ClipSpawn and even looking at it. |
||
Revision | 2011-09-12 20:26 by Borg | ||
Description | A_CheckSight() sometimes peform a jump (player in sight) when it should not In code below, A_CheckSight(1) should jump to next frame when there are no player near by.. but if some player appears in sight, Make state should be called. Unfortunetly it does not happen always when it should. I am speaking about clear situation when player is standing near ClipSpawn and even looking at it. |
Copyright © 2000 - 2025 MantisBT Team |