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Summary 0000580: A_CheckSight() works incorrect with spectators
Revision 2016-01-31 21:45 by Ru5tK1ng
Description A_CheckSight() sometimes peform a jump (player in sight) when it should not
In code below, A_CheckSight(1) should jump to next frame when there
are no player near by.. but if some player appears in sight, Make state
should be called. Unfortunetly it does not happen always when it should.
I am speaking about clear situation when player is standing near ClipSpawn
and even looking at it.
Revision 2016-01-12 19:12 by cobalt
Description A_CheckSight() sometimes peform a jump (player in sight) when it should not
In code below, A_CheckSight(1) should jump to next frame when there
are no player near by.. but if some player appears in sight, Make state
should be called. Unfortunetly it does not happen always when it should.
I am speaking about clear situation when player is standing near ClipSpawn
and even looking at it.
Revision 2011-09-12 20:26 by Borg
Description A_CheckSight() sometimes peform a jump (player in sight) when it should not
In code below, A_CheckSight(1) should jump to next frame when there
are no player near by.. but if some player appears in sight, Make state
should be called. Unfortunetly it does not happen always when it should.
I am speaking about clear situation when player is standing near ClipSpawn
and even looking at it.






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