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View Revisions: Issue #580 All Revisions ] Back to Issue ]
Summary 0000580: A_CheckSight() works incorrect with spectators
Revision 2016-01-31 21:45 by Ru5tK1ng
Additional Information actor ClipSpawnAmmo
{
Radius 20
Height 26
Speed 5
RenderStyle Translucent
Alpha 0.5
+NOBLOCKMAP
+DROPOFF
states
  {
  Spawn:
    CLIP AAA 5
    CLIP A 1 A_CheckFloor(1)
    wait
    CLIP A 50
    CLIP AAA 350
    CLIP A 10 A_SetTranslucent(0.0)
    goto Make
  Idle:
    CLIP A 10 A_CheckSight(1)
    goto Make
    CLIP A 10
    loop
  Make:
    CLIP A 0 A_PlaySound("misc/spawn",CHAN_BODY)
    CLIP A 0 A_SpawnItem("Clip")
    CLIP A 350 A_SpawnItem("ItemFog")
    CLIP AA 350
    goto Idle
  }
}
Revision 2016-01-12 19:12 by cobalt
Additional Information actor ClipSpawnAmmo
{
Radius 20
Height 26
Speed 5
RenderStyle Translucent
Alpha 0.5
+NOBLOCKMAP
+DROPOFF
states
  {
  Spawn:
    CLIP AAA 5
    CLIP A 1 A_CheckFloor(1)
    wait
    CLIP A 50
    CLIP AAA 350
    CLIP A 10 A_SetTranslucent(0.0)
    goto Make
  Idle:
    CLIP A 10 A_CheckSight(1)
    goto Make
    CLIP A 10
    loop
  Make:
    CLIP A 0 A_PlaySound("misc/spawn",CHAN_BODY)
    CLIP A 0 A_SpawnItem("Clip")
    CLIP A 350 A_SpawnItem("ItemFog")
    CLIP AA 350
    goto Idle
  }
}
Revision 2011-09-12 20:26 by Borg
Additional Information actor ClipSpawnAmmo
{
Radius 20
Height 26
Speed 5
RenderStyle Translucent
Alpha 0.5
+NOBLOCKMAP
+DROPOFF
states
  {
  Spawn:
    CLIP AAA 5
    CLIP A 1 A_CheckFloor(1)
    wait
    CLIP A 50
    CLIP AAA 350
    CLIP A 10 A_SetTranslucent(0.0)
    goto Make
  Idle:
    CLIP A 10 A_CheckSight(1)
    goto Make
    CLIP A 10
    loop
  Make:
    CLIP A 0 A_PlaySound("misc/spawn",CHAN_BODY)
    CLIP A 0 A_SpawnItem("Clip")
    CLIP A 350 A_SpawnItem("ItemFog")
    CLIP AA 350
    goto Idle
  }
}






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