View Revisions: Issue #2520 |
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Summary |
0002520: Weird behavior with Linedefs in MP (UDMF) |
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Revision |
2015-12-07 00:16 by Ru5tK1ng |
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Description |
Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.
Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw. |
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Revision |
2015-11-16 23:02 by cobalt |
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Description |
Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.
Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw. |
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Revision |
2015-11-10 03:03 by Revilution |
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Description |
Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.
Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw. |