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View Revisions: Issue #2520 All Revisions ] Back to Issue ]
Summary 0002520: Weird behavior with Linedefs in MP (UDMF)
Revision 2015-12-07 00:16 by Ru5tK1ng
Description Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.

Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw.
Revision 2015-11-16 23:02 by cobalt
Description Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.

Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw.
Revision 2015-11-10 03:03 by Revilution
Description Well, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.

Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw.






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