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View Revisions: Issue #2528 All Revisions ] Back to Issue ]
Summary 0002528: enforce the drop weapon check serverside
Revision 2016-03-01 22:35 by WaTaKiD
Description <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only
<Leonard> I guess those need to be enforced on serverside

otherwise a modified client could bypass this and for example: drop weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot
Revision 2016-02-10 20:14 by cobalt
Description <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only
<Leonard> I guess those need to be enforced on serverside

otherwise a modified client could bypass this and for example: drop weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot
Revision 2015-11-18 22:06 by WaTaKiD
Description <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only
<Leonard> I guess those need to be enforced on serverside

otherwise a modified client could bypass this and for example: drop weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot
Revision 2015-11-18 22:06 by WaTaKiD
Description <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only
<Leonard> I guess those need to be enforced on serverside

otherwise a modified client could bypass this and for example drops weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot






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