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View Revisions: Issue #2528 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002528: enforce the drop weapon check serverside | ||
Revision | 2016-03-01 22:35 by WaTaKiD | ||
Description | <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only <Leonard> I guess those need to be enforced on serverside otherwise a modified client could bypass this and for example: drop weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot |
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Revision | 2016-02-10 20:14 by cobalt | ||
Description | <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only <Leonard> I guess those need to be enforced on serverside otherwise a modified client could bypass this and for example: drop weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot |
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Revision | 2015-11-18 22:06 by WaTaKiD | ||
Description | <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only <Leonard> I guess those need to be enforced on serverside otherwise a modified client could bypass this and for example: drop weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot |
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Revision | 2015-11-18 22:06 by WaTaKiD | ||
Description | <Leonard> ok so there's a time limit and a cooperative check done at the same time but it's clientside only <Leonard> I guess those need to be enforced on serverside otherwise a modified client could bypass this and for example drops weapons and pick up the map placed ones again for more ammo in a dm game, where players using a vanilla client cannot |
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