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View Revisions: Issue #1116 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001116: Client fires weapon too early after respawning | ||
Revision | 2015-06-16 10:28 by unknownna | ||
Description | The client starts to fire the weapon too early after respawning, causing it to use more ammo than it should. Also happens in DM. Very easy to reproduce. Simply hold +attack immediately after pressing your bound respawn key. Most noticeable with the plasma rifle in COOP. Although we managed to greatly improve the weapon synchronization, we still have to take care of this respawning issue since it happens all the time without any PWADs. |
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Revision | 2012-10-10 16:27 by unknownna | ||
Description | After playing a lot of Armageddon invasion yesterday, I noticed some weapon desyncs. One of them was very evident and I managed to reproduce it, but the other one is a bit more tricky and I didn't manage to reproduce it yet. * The client starts to fire the weapon too early after respawning, causing it to use more ammo than it should. Also happens in DM. Very easy to reproduce. Simply hold +attack immediately after pressing your bound respawn key. Most noticeable with the plasma rifle in COOP. * The client starts to fire the weapon too early after selecting a weapon. Most noticeable when for instance switching from the plasma rifle to the SSG. Although we managed to greatly improve the weapon synchronization, we still have to take care of this respawning issue since it happens all the time without any PWADs. |
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