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Summary 0002246: Do not award coop points for monsters with -COUNTKILL
Revision 2015-05-26 22:35 by WaTaKiD
Description SV_AwardDamageInsteadKills (what a long name) changes the score system in co-op so that a player gets awarded 1 point for each 100 damage he does to monsters.

-COUNTKILL flag is generally given to monsters that are only monsters in engine terms, or for some other reason are not supposed to show up in the players kill tally. Killing a monster with -COUNTKILL does not award a kill to the player.

DAMAGING a monster with -COUNTKILL, however, awards damage points just fine. This is weird and inconsistent, and thus IMO should be fixed.

It also hurts me a little bit since in my mod there is a weapon that spawns a number of "monsters" that deal radius damage to everything around, including themselves. Current point behavior makes me have to choose between either breaking the point system(as firing the weapon mysteriously awards the shooter 130 points for the hell of it) or make the monsters not tied to the player(in which case they teamkill the life out of everything).
Revision 2015-05-25 01:38 by cobalt
Description SV_AwardDamageInsteadKills (what a long name) changes the score system in co-op so that a player gets awarded 1 point for each 100 damage he does to monsters.

-COUNTKILL flag is generally given to monsters that are only monsters in engine terms, or for some other reason are not supposed to show up in the players kill tally. Killing a monster with -COUNTKILL does not award a kill to the player.

DAMAGING a monster with -COUNTKILL, however, awards damage points just fine. This is weird and inconsistent, and thus IMO should be fixed.

It also hurts me a little bit since in my mod there is a weapon that spawns a number of "monsters" that deal radius damage to everything around, including themselves. Current point behavior makes me have to choose between either breaking the point system(as firing the weapon mysteriously awards the shooter 130 points for the hell of it) or make the monsters not tied to the player(in which case they teamkill the life out of everything).
Revision 2015-05-24 07:38 by HexaDoken
Description SV_AwardDamageInsteadKills (what a long name) changes the score system in co-op so that a player gets awarded 1 point for each 100 damage he does to monsters.

-COUNTKILL flag is generally given to monsters that are only monsters in engine terms, or for some other reason are not supposed to show up in the players kill tally. Killing a monster with -COUNTKILL does not award a kill to the player.

DAMAGING a monster with -COUNTKILL, however, awards damage points just fine. This is weird and inconsistent, and thus IMO should be fixed.

It also hurts me a little bit since in my mod there is a weapon that spawns a number of "monsters" that deal radius damage to everything around, including themselves. Current point behavior makes me have to choose between either breaking the point system(as firing the weapon mysteriously awards the shooter 130 points for the hell of it) or make the monsters not tied to the player(in which case they teamkill the life out of everything).






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