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View Revisions: Issue #2187 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002187: A_CustomPunch lifesteal does not update clients' HP visual on Multiplayer | ||
Revision | 2015-04-18 17:21 by cobalt | ||
Description | In Single Player, setting a lifesteal value when using A_CustomPunch will gain HP from every hit as intended. In Multiplayer, it still works, but it simply doesn't visually update a clients' HP when connected to a server. ie: Singleplayer - HP: 50. after attacking enemy, hp reads 55. Multiplayer - HP: 50. after enemy attack, hp reads 50 - enemy deals 1 damage to you, your HP is now 54. |
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Revision | 2015-04-14 00:07 by nax | ||
Description | In Single Player, setting a lifesteal value when using A_CustomPunch will gain HP from every hit as intended. In Multiplayer, it still works, but it simply doesn't visually update a clients' HP when connected to a server. ie: Singleplayer - HP: 50. after attacking enemy, hp reads 55. Multiplayer - HP: 50. after enemy attack, hp reads 50 - enemy deals 1 damage to you, your HP is now 54. |
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