Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Revisions: Issue #1288 All Revisions ] Back to Issue ]
Summary 0001288: Hitscans break and ignore walls and monsters in some areas in very large maps
Revision 2015-03-29 20:16 by Dusk
Description One of the maps I'm currently working on, the [SM] HQ, is so big now, that in some areas, hitscans will not work at all... They ignore walls and monsters, and they seem to just get eaten up by the void.

This makes things very difficult, as it becomes impossible to shoot enemies in these areas unless you're facing the right angle.

This bug does not happen at all in the latest (G)ZDoom.
Revision 2015-03-29 20:12 by cobalt
Description One of the maps I'm currently working on, the [SM] HQ, is so big now, that in some areas, hitscans will not work at all... They ignore walls and monsters, and they seem to just get eaten up by the void.

This makes things very difficult, as it becomes impossible to shoot enemies in these areas unless you're facing the right angle.

This bug does not happen at all in the latest (G)ZDoom.
Revision 2013-02-25 02:26 by StrikerMan780
Description One of the maps I'm currently working on, the [SM] HQ, is so big now, that in some areas, hitscans will not work at all... They ignore walls and monsters, and they seem to just get eaten up by the void.

This makes things very difficult, as it becomes impossible to shoot enemies in these areas unless you're facing the right angle.

This bug does not happen at all in the latest (G)ZDoom.






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker