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View Revisions: Issue #1288 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001288: Hitscans break and ignore walls and monsters in some areas in very large maps | ||
Revision | 2015-03-29 20:16 by Dusk | ||
Description | One of the maps I'm currently working on, the [SM] HQ, is so big now, that in some areas, hitscans will not work at all... They ignore walls and monsters, and they seem to just get eaten up by the void. This makes things very difficult, as it becomes impossible to shoot enemies in these areas unless you're facing the right angle. This bug does not happen at all in the latest (G)ZDoom. |
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Revision | 2015-03-29 20:12 by cobalt | ||
Description | One of the maps I'm currently working on, the [SM] HQ, is so big now, that in some areas, hitscans will not work at all... They ignore walls and monsters, and they seem to just get eaten up by the void. This makes things very difficult, as it becomes impossible to shoot enemies in these areas unless you're facing the right angle. This bug does not happen at all in the latest (G)ZDoom. |
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Revision | 2013-02-25 02:26 by StrikerMan780 | ||
Description | One of the maps I'm currently working on, the [SM] HQ, is so big now, that in some areas, hitscans will not work at all... They ignore walls and monsters, and they seem to just get eaten up by the void. This makes things very difficult, as it becomes impossible to shoot enemies in these areas unless you're facing the right angle. This bug does not happen at all in the latest (G)ZDoom. |
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