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View Revisions: Issue #2119 All Revisions ] Back to Issue ]
Summary 0002119: Server doesn't inform the client of actor TIDs with ACS Spawn/SpawnSpawn functions
Revision 2015-03-09 20:52 by cobalt
Steps To Reproduce In a server-side script, call Spawn("Imp", 8, 8, 8, 1).
In a client-side script, call Print(d:GetActorX(1)) in a timer loop.

Try this in multiplayer. The client-side script will always print 0, even as the imp walks around and changes its X coordinate.

To test the workaround, add a Thing_ChangeTID(1, 1) after the Spawn() call on the server-side.
Revision 2015-03-07 16:11 by haxmurderer
Steps To Reproduce In a server-side script, call Spawn("Imp", 8, 8, 8, 1).
In a client-side script, call Print(d:GetActorX(1)) in a timer loop.

Try this in multiplayer. The client-side script will always print 0, even as the imp walks around and changes its X coordinate.

To test the workaround, add a Thing_ChangeTID(1, 1) after the Spawn() call on the server-side.






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