Anonymous | Login | Signup for a new account | 2025-07-27 15:50 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
View Revisions: Issue #2119 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002119: Server doesn't inform the client of actor TIDs with ACS Spawn/SpawnSpawn functions | ||
Revision | 2015-03-09 20:52 by cobalt | ||
Steps To Reproduce | In a server-side script, call Spawn("Imp", 8, 8, 8, 1). In a client-side script, call Print(d:GetActorX(1)) in a timer loop. Try this in multiplayer. The client-side script will always print 0, even as the imp walks around and changes its X coordinate. To test the workaround, add a Thing_ChangeTID(1, 1) after the Spawn() call on the server-side. |
||
Revision | 2015-03-07 16:11 by haxmurderer | ||
Steps To Reproduce | In a server-side script, call Spawn("Imp", 8, 8, 8, 1). In a client-side script, call Print(d:GetActorX(1)) in a timer loop. Try this in multiplayer. The client-side script will always print 0, even as the imp walks around and changes its X coordinate. To test the workaround, add a Thing_ChangeTID(1, 1) after the Spawn() call on the server-side. |
Copyright © 2000 - 2025 MantisBT Team |