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| View Revisions: Issue #2119 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0002119: Server doesn't inform the client of actor TIDs with ACS Spawn/SpawnSpawn functions | ||
| Revision | 2015-03-09 20:52 by cobalt | ||
| Steps To Reproduce | In a server-side script, call Spawn("Imp", 8, 8, 8, 1). In a client-side script, call Print(d:GetActorX(1)) in a timer loop. Try this in multiplayer. The client-side script will always print 0, even as the imp walks around and changes its X coordinate. To test the workaround, add a Thing_ChangeTID(1, 1) after the Spawn() call on the server-side. |
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| Revision | 2015-03-07 16:11 by haxmurderer | ||
| Steps To Reproduce | In a server-side script, call Spawn("Imp", 8, 8, 8, 1). In a client-side script, call Print(d:GetActorX(1)) in a timer loop. Try this in multiplayer. The client-side script will always print 0, even as the imp walks around and changes its X coordinate. To test the workaround, add a Thing_ChangeTID(1, 1) after the Spawn() call on the server-side. |
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