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Summary 0002107: PWO rewrite
Revision 2015-08-18 11:39 by cobalt
Description I rewrote the PWO code a month ago or so due to the dubious quality of the code and due to the unnecessary dependency of the ORDERDEF lump. The new code automatically picks up which weapons are to be subjected to PWO. The ORDERDEF support is removed and any ORDERDEF lumps in wads are silently ignored.

The menu now uses sliders from -10 to 10, where 0 is the default value, putting the PWO default in the middle of the slider. Weapons are grouped per class when possible (see for yourself in Hexen). Configuration is stored in a separate section in the config instead of in CVars.

The code works by picking up weapons from player's weapon slots, due to this it won't see weapon slots defined in KEYCONF (which is deprecated anyway!).
Revision 2015-02-19 06:05 by Dusk
Description I rewrote the PWO code a month ago or so due to the dubious quality of the code and due to the unnecessary dependency of the ORDERDEF lump. The new code automatically picks up which weapons are to be subjected to PWO. The ORDERDEF support is removed and any ORDERDEF lumps in wads are silently ignored.

The menu now uses sliders from -10 to 10, where 0 is the default value, putting the PWO default in the middle of the slider. Weapons are grouped per class when possible (see for yourself in Hexen). Configuration is stored in a separate section in the config instead of in CVars.

The code works by picking up weapons from player's weapon slots, due to this it won't see weapon slots defined in KEYCONF (which is deprecated anyway!).
Revision 2015-02-19 05:49 by Dusk
Description I rewrote the PWO code a month ago or so due to the dubious quality of the code and due to the unnecessary dependency of the ORDERDEF lump. The new code automatically picks up which weapons are to be subjected to PWO. The ORDERDEF support is removed and any ORDERDEF lumps in wads are silently ignored.

The menu now uses sliders from -10 to 10, where 0 is the default value, putting the PWO default in the middle of the slider. Weapons are grouped per class when possible (see for yourself in Hexen)

The code works by picking up weapons from player's weapon slots, due to this it won't see weapon slots defined in KEYCONF (which is deprecated anyway!).






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