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| View Revisions: Issue #2033 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0002033: Problems while in "requesting snapshot" state. | ||
| Revision | 2014-12-29 17:46 by cobalt | ||
| Additional Information | I thought myself how we could fix this issue: -Setting the gamestate to GS_FULLCONSOLE again might not even work and could cause problems. -Setting gameaction to bring the fullconsole won't fix the problem since the console will still have alpha applied to it. -Making the client spawn on himself while waiting for the snapshot sounds like a total mess. Here's the solution I've come up with: Load the map in client_BeginSnapshot instead. I tested this myself and it works flawlessly. I will make a pull request shortly after making this ticket. |
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| Revision | 2014-12-22 20:22 by Leonard | ||
| Additional Information | I thought myself how we could fix this issue: -Setting the gamestate to GS_FULLCONSOLE again might not even work and could cause problems. -Setting gameaction to bring the fullconsole won't fix the problem since the console will still have alpha applied to it. -Making the client spawn on himself while waiting for the snapshot sounds like a total mess. Here's the solution I've come up with: Load the map in client_BeginSnapshot instead. I tested this myself and it works flawlessly. I will make a pull request shortly after making this ticket. |
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