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View Revisions: Issue #2016 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002016: SNDINFO ambient sound status is not reset when the map resets | ||
Revision | 2014-12-18 15:46 by Edward-san | ||
Description | Try the example wad I attached (ambient_sound_reset.wad). Area 'I' has an ambient sound which is dormant on start, area 'II' has an ambient sound which is active on start. If you disable/enable the ambient sounds, the change won't be reset after a map reset. |
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Revision | 2014-12-18 15:42 by Edward-san | ||
Description | Try the example wad I attached. | ||
Revision | 2014-12-04 22:36 by Edward-san | ||
Description | Try the example wad I attached (thanks [IFOC]75 for the map). | ||
Revision | 2014-12-01 18:31 by Edward-san | ||
Description | See for example zombie horde's map ze09, in zh-beta27.pk3 (yeah the actual map is inside a wad inside the pk3). Start a survival on a server, set the countdown to more than 10 seconds. You'll see that some sounds are started after 10 seconds from the map start, then when the survival game starts, the sound isn't silenced as it should be. It happens also if you set the countdown less than 5 seconds, fail the game, wait for the restart. Until someone else can make a reduced map, I can't say any more. |
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Revision | 2014-12-01 16:12 by Edward-san | ||
Description | See for example zombie horde's map ze09. Start a survival on a server, set the countdown to more than 10 seconds. You'll see that some sounds are started after 10 seconds from the map start, then when the survival game starts, the sound isn't silenced as it should be. It happens also if you set the countdown less than 5 seconds, fail the game, wait for the restart. Until someone else can make a reduced map, I can't say any more. |
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