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Summary 0000733: software 3d floors implementation broke lava surface texture
Revision 2014-12-07 18:55 by cobalt
Description When I was testing the latest beta build in the Grandvoid jumpmaze server I found out a bug with the lava texture in map 37, which happens also offline.

Just load the demo with this command:

./skulltag -iwad doom2.wad -file jumpmaze2_v6a.pk3 -warp 37 -playdemo texturebug.lmp

Before the lava texture appeared correctly in all the areas. Apparently now it's attached to the deep surface.
The curious thing happens in the last area: some parts of the lava are rendered correctly, but the others not.

I was able to reproduce that in the changeset d6d769c4f5ed + the missing r_3dfloors.cpp/h, but not in the previous one.

Is it a map error?
Revision 2012-03-28 11:03 by Edward-san
Description When I was testing the latest beta build in the Grandvoid jumpmaze server I found out a bug with the lava texture in map 37, which happens also offline.

Just load the demo with this command:

./skulltag -iwad doom2.wad -file jumpmaze2_v6a.pk3 -warp 37 -playdemo texturebug.lmp

Before the lava texture appeared correctly in all the areas. Apparently now it's attached to the deep surface.
The curious thing happens in the last area: some parts of the lava are rendered correctly, but the others not.

I was able to reproduce that in the changeset d6d769c4f5ed + the missing r_3dfloors.cpp/h, but not in the previous one.

Is it a map error?






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