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| View Revisions: Issue #733 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0000733: software 3d floors implementation broke lava surface texture | ||
| Revision | 2014-12-07 18:55 by cobalt | ||
| Description | When I was testing the latest beta build in the Grandvoid jumpmaze server I found out a bug with the lava texture in map 37, which happens also offline. Just load the demo with this command: ./skulltag -iwad doom2.wad -file jumpmaze2_v6a.pk3 -warp 37 -playdemo texturebug.lmp Before the lava texture appeared correctly in all the areas. Apparently now it's attached to the deep surface. The curious thing happens in the last area: some parts of the lava are rendered correctly, but the others not. I was able to reproduce that in the changeset d6d769c4f5ed + the missing r_3dfloors.cpp/h, but not in the previous one. Is it a map error? |
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| Revision | 2012-03-28 11:03 by Edward-san | ||
| Description | When I was testing the latest beta build in the Grandvoid jumpmaze server I found out a bug with the lava texture in map 37, which happens also offline. Just load the demo with this command: ./skulltag -iwad doom2.wad -file jumpmaze2_v6a.pk3 -warp 37 -playdemo texturebug.lmp Before the lava texture appeared correctly in all the areas. Apparently now it's attached to the deep surface. The curious thing happens in the last area: some parts of the lava are rendered correctly, but the others not. I was able to reproduce that in the changeset d6d769c4f5ed + the missing r_3dfloors.cpp/h, but not in the previous one. Is it a map error? |
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