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View Revisions: Issue #1838 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001838: Clientside puffs | ||
Revision | 2014-11-21 12:42 by Arco | ||
Description | I made my clientside puffs for my custom binary, certain people liked it a lot. Others turned it off. So it's important to be 'toggleable'. I need input though on if this really should be bound to connection type. This seems like a feature that people will want on without sacrificing connection type. People like me with good connections like seeing the shot come out instantly. This will further add to our obnoxious spaghetti zdoom code. The additions are relatively straight forward, but it requires syncing up with the server and client. Therefore this most likely should go in the user info. Maybe I can turn that unlagged byte field that is !!'d into a bitfield where 0x02 indicates clientside puffs? Save on an extra byte we don't need to send... unless you feel its worth sending it as a byte on it's own. |
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Revision | 2014-11-17 20:25 by cobalt | ||
Description | I made my clientside puffs for my custom binary, certain people liked it a lot. Others turned it off. So it's important to be 'toggleable'. I need input though on if this really should be bound to connection type. This seems like a feature that people will want on without sacrificing connection type. People like me with good connections like seeing the shot come out instantly. This will further add to our obnoxious spaghetti zdoom code. The additions are relatively straight forward, but it requires syncing up with the server and client. Therefore this most likely should go in the user info. Maybe I can turn that unlagged byte field that is !!'d into a bitfield where 0x02 indicates clientside puffs? Save on an extra byte we don't need to send... unless you feel its worth sending it as a byte on it's own. |
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Revision | 2014-06-16 01:43 by Watermelon | ||
Description | I made my clientside puffs for my custom binary, certain people liked it a lot. Others turned it off. So it's important to be 'toggleable'. I need input though on if this really should be bound to connection type. This seems like a feature that people will want on without sacrificing connection type. People like me with good connections like seeing the shot come out instantly. This will further add to our obnoxious spaghetti zdoom code. The additions are relatively straight forward, but it requires syncing up with the server and client. Therefore this most likely should go in the user info. Maybe I can turn that unlagged byte field that is !!'d into a bitfield where 0x02 indicates clientside puffs? Save on an extra byte we don't need to send... unless you feel its worth sending it as a byte on it's own. |
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