View Revisions: Issue #1956 |
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Summary |
0001956: Clientside ACS calls are bulkier than one would expect bandwidth-wise |
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Revision |
2014-10-19 19:39 by cobalt |
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Description |
For whatever reason, two clientside ACS calls per tic sends 10KB/s worth of bandwidth. For tracer scripts, which must have the tracer drawing clientsided if they don't want to disconnect everyone online, this is not desirable for any large amount of pellets (like, say, a minigun with realistic fire rates).
If there's any way to minimize the size of these calls, it should be pursued so that weaker connections (people still use dial-up!) can handle online play more easily. |
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Revision |
2014-10-11 20:20 by Ijon Tichy |
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Description |
For whatever reason, two clientside ACS calls per tic sends 10KB/s worth of bandwidth. For tracer scripts, which must have the tracer drawing clientsided if they don't want to disconnect everyone online, this is not desirable for any large amount of pellets (like, say, a minigun with realistic fire rates).
If there's any way to minimize the size of these calls, it should be pursued so that weaker connections (people still use dial-up!) can handle online play more easily. |