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View Revisions: Issue #1950 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0001950: Network options menu | ||
Revision | 2014-10-13 23:31 by Arco | ||
Description | With the new netcode being added, there isn't a place to store them that makes sense. Right now we have a mixing of our netcode fields in different places: Unlagged is in the Player Setup (why?) and Connection Type which determines some small things netcode related is in Multiplayer. Since I plan on adding 4-5 things that users will need to toggle (in addition to unlagged/connection type/what-have-you), it might be nice to have them under a Network Options somewhere. I was thinking of putting it in the Multiplayer menu. Since some of these network options will be closely related, it would make sense to keep them together as well. I'm unsure if the fields should be left where they are for unlagged/connection type, while duplicating them in the Network Options menu, and then phasing them out in the next version (allowing people to adjust to the new location). Thoughts? |
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Revision | 2014-10-12 13:05 by cobalt | ||
Description | With the new netcode being added, there isn't a place to store them that makes sense. Right now we have a mixing of our netcode fields in different places: Unlagged is in the Player Setup (why?) and Connection Type which determines some small things netcode related is in Multiplayer. Since I plan on adding 4-5 things that users will need to toggle (in addition to unlagged/connection type/what-have-you), it might be nice to have them under a Network Options somewhere. I was thinking of putting it in the Multiplayer menu. Since some of these network options will be closely related, it would make sense to keep them together as well. I'm unsure if the fields should be left where they are for unlagged/connection type, while duplicating them in the Network Options menu, and then phasing them out in the next version (allowing people to adjust to the new location). Thoughts? |
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Revision | 2014-10-09 00:30 by Watermelon | ||
Description | With the new netcode being added, there isn't a place to store them that makes sense. Right now we have a mixing of our netcode fields in different places: Unlagged is in the Player Setup (why?) and Connection Type which determines some small things netcode related is in Multiplayer. Since I plan on adding 4-5 things that users will need to toggle (in addition to unlagged/connection type/what-have-you), it might be nice to have them under a Network Options somewhere. I was thinking of putting it in the Multiplayer menu. Since some of these network options will be closely related, it would make sense to keep them together as well. I'm unsure if the fields should be left where they are for unlagged/connection type, while duplicating them in the Network Options menu, and then phasing them out in the next version (allowing people to adjust to the new location). Thoughts? |
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