View Revisions: Issue #1329 |
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Summary |
0001329: New actor flag to stop horizontally autoaiming projectiles |
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Revision |
2014-10-03 18:38 by Dusk |
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Description |
+WEAPON.NOAUTOAIM prevents vertical autoaim, but projectiles (like Skulltag's Grenade Launcher) still autoaim horizontally if fired close enough to the side of an enemy. For fast projectiles that simulate bullets, there should be a flag +WEAPON.NOHORIZONTALAUTOAIM that disables horizontal autoaim. |
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Revision |
2014-10-03 18:36 by cobalt |
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Description |
This is another test ticket. |
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Revision |
2013-04-25 00:15 by Qent |
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Description |
+WEAPON.NOAUTOAIM prevents vertical autoaim, but projectiles (like Skulltag's Grenade Launcher) still autoaim horizontally if fired close enough to the side of an enemy. For fast projectiles that simulate bullets, there should be a flag +WEAPON.NOHORIZONTALAUTOAIM that disables horizontal autoaim. |