View Revisions: Issue #1653 |
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Summary |
0001653: Shared keys only are shared when there are players on a server |
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Revision |
2014-06-08 22:36 by Arco |
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Description |
Unlike sharedkeys.wad the Zandronum option "forgets" keys if there's no one on the server. But because if a key is taken, most often it means the area leading to the key is already cleared, I think having keys even if the server is empty would spare the player the necessity of running around the big, empty areas to gather the keys. (Also, sometimes people reconnect to the same server for various reasons).
I'm not sure if it was made like this or purpose, or rather a bug, but anyway, I am reporting. |
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Revision |
2014-06-08 16:16 by Dusk |
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Description |
Unlike sharedkeys.wad the Zandronum option "forgets" keys if there's no one on the server. But because if a key is taken, most often it means the area leading to the key is already cleared, I think having keys even if the server is empty would spare the player the necessity of running around the big, empty areas to gather the keys. (Also, sometimes people reconnect to the same server for various reasons).
I'm not sure if it was made like this or purpose, or rather a bug, but anyway, I am reporting. |
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Revision |
2014-01-10 20:18 by someoneelse |
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Description |
Unlike sharedkeys.wad the Zandronum option "forgets" keys if there's no one on the server. But because if a key is taken, most often it means the area leading to the key is already cleared, I think having keys even if the server is empty would spare the player the necessity of running around the big, empty areas to gather the keys. (Also, sometimes people reconnect to the same server for various reasons).
I'm not sure if it was made like this or purpose, or rather a bug, but anyway, I am reporting. |