View Revisions: Issue #1436 |
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Summary |
0001436: Client Z prediction issue |
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Revision |
2013-07-29 21:50 by Dusk |
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Description |
Here's a sample from an actor in GvH, the ghostbuster trap. It's basically a projectile spawned through A_SpawnItemEx to give it a speed on the X axis. The problem arises when it lands on the ground, where a script executes to stop it. (A_Stop causes a desync at where the script is, already tried that) This was working perfectly in Zandronum 1.0, but now it started to bug. What happens is, as soon as it lands, it starts floating in the air. |
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Revision |
2013-07-29 13:31 by Ivan |
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Description |
Here's a sample from an actor in GvH, the ghostbuster trap. It's basically a projectile spawned through A_SpawnItemEx to give it a speed on the X axis. The problem arises when it lands on the ground, where a script executes to stop it. (A_Stop causes a desync at where the script is, already tried that) This was working perfectly in Zandronum 1.1, but now it started to bug. What happens is, as soon as it lands, it starts floating in the air. |