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View Revisions: Issue #259 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0000259: Harvester skulls desync | ||
Revision | 2011-01-11 20:29 by Blzut3 | ||
Description | Mod can be downloaded here:'http://www.doomworld.com/idgames/index.php?id=15498 [^]' While playing the skulls spawned when a player dies desync over time. One theory is that touching skulls of your own color (in order to neutralize them) causes the skulls to turn into ghost pickups. Decorate code should result in the Skull being always removed with Thing_Remove(0). Pickup: Reconnecting to the server causes the Skulltag to disappear so there's definitely some clientside desync involved. |
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Revision | 2011-01-11 20:26 by Blzut3 | ||
Description | Mod can be downloaded here:'http://www.doomworld.com/idgames/index.php?id=15498 [^]' While playing the skulls spawned when a player dies desync over time. One theory is that touching skulls of your own color (in order to neutralize them) causes the skulls to turn into ghost pickups. Decorate code should result in the Skull being always removed with Thing_Remove(0). Pickup: |
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