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View Revisions: Issue #24 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0000024: client-side prediction of the viewpoint when transitioning from standing to crouching and vice versa | ||
Revision | 2010-09-13 18:10 by unknownna | ||
Description | Right now, the viewpoint transitions instantly from standing level to crouching level if you play with a ping of around 100ms+. And it also has some shakiness to it if you're running around while doing it. The higher your ping is, the more shaky your viewpoint will be. From a practical in-game POV perspective, this can actually be quite disorienting when you're aiming while constantly ducking and running. Imagine not having jumping interpolated/predicted. They're probably not related to each other in terms of code and behavior, but they definitely are in terms of gameplay. |
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Revision | 2010-09-13 18:01 by unknownna | ||
Description | Right now, the viewpoint transitions instantly from standing level to crouching level if you play with a ping of around 100ms+. And it also has some shakiness to it if you're running around while doing it. The higher your ping is, the more shaky your viewpoint will be. From a practical in-game POV perspective, this can actually be quite disorienting whem you're aiming while constantly ducking and running. Imagine not having jumping interpolated/predicted. They're probably not related to each other in terms of code and behavior, but they definitely are in terms of gameplay. |
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