View Revisions: Issue #782 |
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Summary |
0000782: Rotating poly objects desync when traversing through hubs. |
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Revision |
2012-04-16 03:08 by TIHan |
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Description |
Noticed this while playing Hexen. Go to map31, when you spawn, turn exactly 180 degrees with noclip, enter the room, turn off noclip and activate the spinning pillars. Then go through the portal of which you first saw when you spawn. Getting back to map31 might be a little tricky.'http://imgur.com/0I27E [^]' The one I have circled in black will get you back to map31. When you re-enter, you can hear the pillars, but you notice they are not spinning.
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Revision |
2012-04-16 03:06 by TIHan |
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Description |
Noticed this while playing Hexen. Go to map31, when you spawn, turn exactly 180 degrees with noclip, enter the room, turn off noclip and activate the spinning pillars. Then through the port of which you first saw when you spawn. Getting back to map31 might be a little tricky.'http://imgur.com/0I27E [^]' The one I have circled in black will get you back to map31. When you re-enter, you can hear the pillars, but you notice they are not spinning.
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