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View Revisions: Issue #782 All Revisions ] Back to Issue ]
Summary 0000782: Rotating poly objects desync when traversing through hubs.
Revision 2012-04-16 03:08 by TIHan
Description Noticed this while playing Hexen. Go to map31, when you spawn, turn exactly 180 degrees with noclip, enter the room, turn off noclip and activate the spinning pillars. Then go through the portal of which you first saw when you spawn. Getting back to map31 might be a little tricky.'http://imgur.com/0I27E [^]' The one I have circled in black will get you back to map31. When you re-enter, you can hear the pillars, but you notice they are not spinning.

Revision 2012-04-16 03:06 by TIHan
Description Noticed this while playing Hexen. Go to map31, when you spawn, turn exactly 180 degrees with noclip, enter the room, turn off noclip and activate the spinning pillars. Then through the port of which you first saw when you spawn. Getting back to map31 might be a little tricky.'http://imgur.com/0I27E [^]' The one I have circled in black will get you back to map31. When you re-enter, you can hear the pillars, but you notice they are not spinning.







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