Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Revisions: Issue #1116 All Revisions ] Back to Issue ]
Summary 0001116: Client fires weapon too early after respawning
Revision 2024-05-15 15:58 by unknownna
Steps To Reproduce 1. zandronum -host -iwad doom2.wad -file wepdesync_3.0.wad
2. Connect a client to the server with an emulated ping of 160 and join the game.
3. Copy-paste "kill;wait 10;+use;wait 9;+attack;wait 38;-attack" into the console. The client will respawn and fire the plasma rifle a bit too early causing it to use more ammo than it should. What happens is that the client starts to spend ammo and animate the weapon too early, even though nothing happens on the server. No projectiles actually spawn. The ammo drops from 200/300 to 198/300.
4. "changemap map01" in the server console. When you enter the map you'll see that the ammo is 200/300 again, since you didn't actually fire the weapon on the server-end in the former map.
Revision 2018-09-12 15:01 by unknownna
Steps To Reproduce 1. zandronum -host -iwad doom2.wad -file wepdesync_3.0.wad
2. Connect a client to the server with an emulated ping of 160.
3. Join the game.
4. Copy-paste "kill;wait 10;+use;wait 9;+attack;wait 38;-attack" into the console. The client will fire the plasma rifle a bit too early causing it to use more ammo than it should in addition to the projectiles disappearing.
5. Re-enter the bind to reproduce the desync every time.

1. zandronum.exe -playdemo 2012.10.10_18.15.36_doom2.cld
Revision 2018-08-25 01:13 by unknownna
Steps To Reproduce player_sprite_desync_test_02.wad

1. zandronum -host -iwad doom2.wad -file player_sprite_desync_test_02.wad +deathmatch 1 +sv_weaponstay 1 +sv_cheats 1
2. Connect a client to the server with an emulated ping of 160.
3. Join the game.
4a. Copy-paste "kill;wait 30;+use;+forward;wait 25;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console.
If that doesn't work, do step 4b instead.
4b. Copy-paste "kill;wait 30;+use;+forward;wait 49;god;+attack;-forward;wait 110;-use;-forward;-attack" into the console.

1. zandronum.exe -playdemo 2012.10.10_18.15.36_doom2.cld
Revision 2012-10-10 16:27 by unknownna
Steps To Reproduce 1. zandronum.exe -playdemo 2012.10.10_18.15.36_doom2.cld






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker