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| View Revisions: Issue #3469 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0003469: Client fires weapon too early after map resets in 3.1 | ||
| Revision | 2018-08-28 19:31 by unknownna | ||
| Steps To Reproduce | changemap_weap_desync.wad 1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad +survival 1 +sv_survivalcountdowntime 1 2. Connect a client to the server. No ping emulation should be needed. 3a. Copy-paste "join;wait 48;+attack;wait 1;-attack" into the console. No rockets will come out. If that doesn't work, use the bind in step 3b instead. 3b. Copy-paste "join;wait 49;+attack;wait 1;-attack" into the console. 4. Spectate and repeat step 3a or 3b. It should desync rather quickly. |
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| Revision | 2018-08-28 02:24 by unknownna | ||
| Steps To Reproduce | changemap_weap_desync.wad 1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad +survival 1 +sv_survivalcountdowntime 1 2. Connect a client to the server. 3a. Copy-paste "join;wait 48;+attack;wait 1;-attack" into the console. No rockets will come out. If that doesn't work, use the bind in step 3b instead. 3b. Copy-paste "join;wait 49;+attack;wait 1;-attack" into the console. |
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