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View Revisions: Issue #3469 All Revisions ] Back to Issue ]
Summary 0003469: Client fires weapon too early after map resets in 3.1
Revision 2018-08-28 19:31 by unknownna
Steps To Reproduce changemap_weap_desync.wad

1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad +survival 1 +sv_survivalcountdowntime 1
2. Connect a client to the server. No ping emulation should be needed.
3a. Copy-paste "join;wait 48;+attack;wait 1;-attack" into the console. No rockets will come out.
If that doesn't work, use the bind in step 3b instead.
3b. Copy-paste "join;wait 49;+attack;wait 1;-attack" into the console.
4. Spectate and repeat step 3a or 3b. It should desync rather quickly.
Revision 2018-08-28 02:24 by unknownna
Steps To Reproduce changemap_weap_desync.wad

1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad +survival 1 +sv_survivalcountdowntime 1
2. Connect a client to the server.
3a. Copy-paste "join;wait 48;+attack;wait 1;-attack" into the console. No rockets will come out.
If that doesn't work, use the bind in step 3b instead.
3b. Copy-paste "join;wait 49;+attack;wait 1;-attack" into the console.






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