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View Revisions: Issue #3314 All Revisions ] Back to Issue ]
Summary 0003314: The ticbuffer isn't completely processed in some cases
Revision 2017-10-28 01:54 by Leonard
Steps To Reproduce An easy way to directly notice this is to use sv_unlagged_debugactors:
Using the commit and testing wad referenced in 0002859:0018627:
-host a server on MAP01 with sv_unlagged_debugactors true
-connect and join 2 clients (locally)
-additionally you can enable the debug output (cl_debug_clientupdates)
-make sure to have cl_ticsperupdate on 1 so as to not run into 0003317
-simply hold the window for a second or so, this will freeze zandronum and will make it fill your ticbuffer when it recovers
-notice that the ticbuffer struggles to catch up for a moment at the very last tic (this is indicated both by the debug output and the unlagged debug actors being one tic behind for a moment)
Revision 2017-10-28 01:06 by Leonard
Steps To Reproduce An easy way to directly notice this is to use sv_unlagged_debugactors:
Using the commit and testing wad referenced in 0002859:0018627:
-host a server on MAP01 with sv_unlagged_debugactors true
-connect and join 2 clients (locally)
-additionally you can enable the debug output (cl_debug_clientupdates)
-simply hold the window for a second or so, this will freeze zandronum and will make it fill your ticbuffer when it recovers
-notice that the ticbuffer struggles to catch up for a moment at the very last tic (this is indicated both by the debug output and the unlagged debug actors being one tic behind for a moment)






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